#include <VSDShapeList.h>
◆ VSDShapeList() [1/2]
      
        
          | libvisio::VSDShapeList::VSDShapeList | ( |  | ) |  | 
      
 
 
◆ ~VSDShapeList()
      
        
          | libvisio::VSDShapeList::~VSDShapeList | ( |  | ) |  | 
      
 
 
◆ VSDShapeList() [2/2]
      
        
          | libvisio::VSDShapeList::VSDShapeList | ( | const VSDShapeList & | shapeList | ) |  | 
      
 
 
◆ addShapeId() [1/2]
      
        
          | void libvisio::VSDShapeList::addShapeId | ( | unsigned | id, | 
        
          |  |  | unsigned | shapeId ) | 
      
 
 
◆ addShapeId() [2/2]
      
        
          | void libvisio::VSDShapeList::addShapeId | ( | unsigned | shapeId | ) |  | 
      
 
 
◆ clear()
      
        
          | void libvisio::VSDShapeList::clear | ( |  | ) |  | 
      
 
 
◆ empty()
  
  | 
        
          | bool libvisio::VSDShapeList::empty | ( |  | ) | const |  | inline | 
 
 
◆ getShapesOrder()
      
        
          | const std::vector< unsigned > & libvisio::VSDShapeList::getShapesOrder | ( |  | ) |  | 
      
 
 
◆ operator=()
◆ setElementsOrder()
      
        
          | void libvisio::VSDShapeList::setElementsOrder | ( | const std::vector< unsigned > & | elementsOrder | ) |  | 
      
 
 
◆ m_elements
  
  | 
        
          | std::map<unsigned, unsigned> libvisio::VSDShapeList::m_elements |  | private | 
 
 
◆ m_elementsOrder
  
  | 
        
          | std::vector<unsigned> libvisio::VSDShapeList::m_elementsOrder |  | private | 
 
 
◆ m_shapesOrder
  
  | 
        
          | std::vector<unsigned> libvisio::VSDShapeList::m_shapesOrder |  | private | 
 
 
The documentation for this class was generated from the following files: