3D line More...
#include <line.h>
Public Member Functions | |
| Line3x () | |
| Line3x (const Line3x< Type > ©) | |
| Line3x (const Vec3< Type > &point_p, const Vec3< Type > &point_q) | |
| Vec3< Type > | get_intersection (const Line3x< Type > &second, bool &intersect, Type range=(Type) 0.5) const |
| Return the intersection of this and other line. | |
| bool | operator!= (const Line3x< Type > &line) const |
| != operator. | |
| Line3x< Type > & | operator= (const Line3x< Type > ©) |
| = operator. | |
| bool | operator== (const Line3x< Type > &line) const |
| == operator. | |
Public Attributes | |
| Vec3< Type > | p |
| Vec3< Type > | q |
3D line
These line templates are defined for: int (Line3), float (Line3f), double (Line3d)
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| Vec3< Type > clan::Line3x< Type >::get_intersection | ( | const Line3x< Type > & | second, |
| bool & | intersect, | ||
| Type | range = (Type) 0.5 ) const |
Return the intersection of this and other line.
| second | = The second line to use |
| intersect | = On Return: true if the lines intersect, false if the lines are parallel |
| range | = Rounding error delta, to use to judge whether of not the lines intersect |
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!= operator.
References clan::line, clan::Line3x< Type >::p, and clan::Line3x< Type >::q.
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= operator.
References clan::Line3x< Type >::p, and clan::Line3x< Type >::q.
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== operator.
References clan::line, clan::Line3x< Type >::p, and clan::Line3x< Type >::q.
| Vec3<Type> clan::Line3x< Type >::p |
| Vec3<Type> clan::Line3x< Type >::q |