Windows WAVE sample format (.wav) sound provider. More...
#include <soundprovider_wave.h>
Inheritance diagram for clan::SoundProvider_Wave:Public Member Functions | |
| SoundProvider_Wave (const std::string &filename, const FileSystem &fs, bool stream=false) | |
| Constructs a sound provider based on a Windows wave (.wav) file. | |
| SoundProvider_Wave (const std::string &fullname, bool stream=false) | |
| SoundProvider_Wave (IODevice &file, bool stream=false) | |
| virtual | ~SoundProvider_Wave () |
| virtual SoundProvider_Session * | begin_session () override |
| Called by SoundBuffer when a new session starts. | |
| virtual void | end_session (SoundProvider_Session *session) override |
| Called by SoundBuffer when a session has finished. After this call,. | |
Public Member Functions inherited from clan::SoundProvider | |
| SoundProvider () | |
| virtual | ~SoundProvider () |
Friends | |
| class | SoundProvider_Wave_Session |
Windows WAVE sample format (.wav) sound provider.
| clan::SoundProvider_Wave::SoundProvider_Wave | ( | const std::string & | filename, |
| const FileSystem & | fs, | ||
| bool | stream = false ) |
Constructs a sound provider based on a Windows wave (.wav) file.
| filename | Filename of wave file. |
| provider | Input source provider used to retrieve wave file. |
| stream | If true, will stream from disk. If false, will load it to memory. |
| clan::SoundProvider_Wave::SoundProvider_Wave | ( | const std::string & | fullname, |
| bool | stream = false ) |
| clan::SoundProvider_Wave::SoundProvider_Wave | ( | IODevice & | file, |
| bool | stream = false ) |
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virtual |
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overridevirtual |
Called by SoundBuffer when a new session starts.
Implements clan::SoundProvider.
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overridevirtual |
Called by SoundBuffer when a session has finished. After this call,.
SoundBuffer will not access the session anymore. It can safely be deleted here (and in most cases should be delete here).
Implements clan::SoundProvider.
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friend |