2D (x,y) point structure - Integer More...
#include <point.h>
Inheritance diagram for clan::Point:Public Member Functions | |
| Point () | |
| Point (const Pointx< int > &p) | |
| Point (const Vec2< int > &p) | |
| Point (int x, int y) | |
Public Member Functions inherited from clan::Pointx< int > | |
| Pointx () | |
| Pointx (const Pointx< int > &p) | |
| Pointx (const Vec2< int > &p) | |
| Pointx (int x, int y) | |
Public Member Functions inherited from clan::Vec2< int > | |
| Vec2 () | |
| Vec2 (const int &p1, const int &p2) | |
| Vec2 (const int &scalar) | |
| Vec2 (const int *array_xy) | |
| Vec2 (const Vec2< double > ©) | |
| Vec2 (const Vec2< double > ©) | |
| Vec2 (const Vec2< double > ©) | |
| Vec2 (const Vec2< double > ©) | |
| Vec2 (const Vec2< double > ©) | |
| Vec2 (const Vec2< double > ©) | |
| Vec2 (const Vec2< double > ©) | |
| Vec2 (const Vec2< double > ©) | |
| Vec2 (const Vec2< double > ©) | |
| Vec2 (const Vec2< float > ©) | |
| Vec2 (const Vec2< float > ©) | |
| Vec2 (const Vec2< float > ©) | |
| Vec2 (const Vec2< float > ©) | |
| Vec2 (const Vec2< float > ©) | |
| Vec2 (const Vec2< float > ©) | |
| Vec2 (const Vec2< float > ©) | |
| Vec2 (const Vec2< float > ©) | |
| Vec2 (const Vec2< float > ©) | |
| Vec2 (const Vec2< int > ©) | |
| Vec2 (const Vec2< int > ©) | |
| Vec2 (const Vec2< int > ©) | |
| Vec2 (const Vec2< int > ©) | |
| Vec2 (const Vec2< int > ©) | |
| Vec2 (const Vec2< int > ©) | |
| Vec2 (const Vec2< int > ©) | |
| Vec2 (const Vec2< int > ©) | |
| Vec2 (const Vec2< int > ©) | |
| Vec2 (const Vec3< int > ©) | |
| Vec2 (const Vec4< int > ©) | |
| Angle | angle (const Vec2< int > &vector) const |
| Calculate the angle between this vector and an other vector. | |
| Angle | angle_line (const Vec2< int > &point) const |
| Calculate the angle of the line joining this point and other point. | |
| Angle | angle_normed (const Vec2< int > &vector) const |
| Calculate the angle between this vector and an other vector, where the vectors are unit vectors. | |
| int | distance (const Vec2< int > &vector) const |
| Calculate the distance between this vector and an other vector. | |
| int | dot (const Vec2< int > &vector) const |
| Dot products this vector with an other vector. | |
| bool | is_equal (const Vec2< int > &other, int epsilon) const |
| Returns true if equal within the bounds of an epsilon. | |
| int | length () const |
| Returns the length (magnitude) of this vector. | |
| double | length () const |
| float | length () const |
| Vec2< int > & | normalize () |
| Normalizes this vector. | |
| bool | operator!= (const Vec2< int > &vector) const |
| != operator. | |
| void | operator*= (const Vec2< int > &vector) |
| *= operator. | |
| void | operator*= (int value) |
| *= operator. | |
| void | operator+= (const Vec2< int > &vector) |
| += operator. | |
| void | operator+= (int value) |
| += operator. | |
| Vec2< int > | operator- () const |
| |
| void | operator-= (const Vec2< int > &vector) |
| -= operator. | |
| void | operator-= (int value) |
| -= operator. | |
| void | operator/= (const Vec2< int > &vector) |
| /= operator. | |
| void | operator/= (int value) |
| /= operator. | |
| bool | operator< (const Vec2< int > &vector) const |
| < operator. | |
| Vec2< int > & | operator= (const Vec2< int > &vector) |
| = operator. | |
| bool | operator== (const Vec2< int > &vector) const |
| == operator. | |
| Vec2< int > & | rotate (const Vec2< int > &hotspot, const Angle &angle) |
| Rotate this vector around another point. | |
| Vec2< int > & | round () |
| Rounds all components of this vector. | |
| int | round_value (float value) const |
| Rounds a value for the datatype. | |
Additional Inherited Members | ||
Public Types inherited from clan::Vec2< int > | ||
| typedef int | datatype | |
Static Public Member Functions inherited from clan::Vec2< int > | ||
| static Pointx< int > | calc_origin (Origin origin, const Sizex< int > &size) | |
| Returns the anchor point for the origin within the dimensions of the size structure. | ||
| static int | dot (const Vec2< int > &vector_1, const Vec2< int > &vector_2) | |
| Dot products a vector with an other vector. | ||
| static bool | is_equal (const Vec2< int > &first, const Vec2< int > &second, int epsilon) | |
| Returns true if equal within the bounds of an epsilon. | ||
| static Vec2< int > | normalize (const Vec2< int > &vector) | |
| Normalizes a vector. | ||
| static Vec2< int > | rotate (const Vec2< int > &vector, const Vec2< int > &hotspot, const Angle &angle) | |
| Rotate a vector around another point. | ||
| static Vec2< int > | round (const Vec2< int > &vector) | |
| Rounds all components on a vector. | ||
Public Attributes inherited from clan::Vec2< int > | ||
| union { | ||
| Type r | ||
| Type s | ||
| Type x | ||
| }; | ||
| union { | ||
| Type g | ||
| Type t | ||
| Type y | ||
| }; | ||
| int | g | |
| int | r | |
| int | s | |
| int | t | |
| int | x | |
| int | y | |
2D (x,y) point structure - Integer
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