NetGameServer.
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#include <server.h>
◆ NetGameServer()
| clan::NetGameServer::NetGameServer |
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◆ ~NetGameServer()
| clan::NetGameServer::~NetGameServer |
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◆ process_events()
| void clan::NetGameServer::process_events |
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◆ send_event()
| void clan::NetGameServer::send_event |
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const NetGameEvent & | game_event | ) |
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Send event.
- Parameters
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| game_event | = Net Game Event |
◆ sig_client_connected()
◆ sig_client_disconnected()
◆ sig_event_received()
◆ start() [1/2]
| void clan::NetGameServer::start |
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const std::string & | address, |
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const std::string & | port ) |
Start.
- Parameters
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| address | = String |
| port | = String |
◆ start() [2/2]
| void clan::NetGameServer::start |
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const std::string & | port | ) |
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◆ stop()
| void clan::NetGameServer::stop |
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The documentation for this class was generated from the following file: