Floating point color description class (for float). More...
#include <color.h>
Inheritance diagram for clan::Colorf:Public Member Functions | |
| Colorf () | |
| Constructs a color. | |
| Colorf (const Color &color) | |
| Colorf (const float *array_rgba) | |
| Constructs a color. | |
| Colorf (const std::string &hexstr) | |
| Constructs a color. | |
| Colorf (const Vec4f &color) | |
| Constructs a color. | |
| Colorf (float r, float g, float b, float a=1.0f) | |
| Constructs a color. | |
| Colorf (int r, int g, int b, int a=255) | |
| Constructs a color. | |
| Colorf (unsigned char r, unsigned char g, unsigned char b, unsigned char a=255) | |
| Constructs a color. | |
| float | get_alpha () const |
| Get Alpha. | |
| float | get_blue () const |
| Get Blue. | |
| float | get_green () const |
| Get Green. | |
| float | get_red () const |
| Get Red. | |
| void | normalize () |
| Normalize the color by ensuring that all color values lie inbetween (0.0, 1.0) | |
| operator Color () const | |
| Type conversion operator. | |
| bool | operator!= (const Colorf &c) const |
| Color != Color operator (deep compare) | |
| bool | operator== (const Colorf &c) const |
| Color == Color operator (deep compare) | |
| void | set_alpha (float value) |
| Set alpha color component, in the range 0-1. | |
| void | set_blue (float value) |
| Set blue color component, in the range 0-1. | |
| void | set_green (float value) |
| Set green color component, in the range 0-1. | |
| void | set_red (float value) |
| Set red color component, in the range 0-1. | |
Public Member Functions inherited from clan::Vec4< float > | |
| Vec4 () | |
| Vec4 (const float &p1, const float &p2, const float &p3, const float &p4) | |
| Vec4 (const float &p1, const float &p2, const Vec2< float > ©34) | |
| Vec4 (const float &scalar) | |
| Vec4 (const float *array_xyzw) | |
| Vec4 (const Vec2< float > ©, const float &p3, const float &p4) | |
| Vec4 (const Vec2< float > ©, const Vec2< float > ©34) | |
| Vec4 (const Vec3< float > ©, const float &p4) | |
| Angle | angle3 (const Vec4< float > &vector) const |
| Calculate the angle between this vector and an other vector (not taking into account the w ordinate). | |
| Vec4< float > & | cross3 (const Vec4< float > &vector) |
| Calculate the cross product between this vector and an other vector (not taking into account the w ordinate). | |
| float | distance3 (const Vec4< float > &vector) const |
| Calculate the distance between this vector and an other vector (not taking into account the w ordinate). | |
| float | distance4 (const Vec4< float > &vector) const |
| Calculate the distance between this vector and an other vector (taking into account the w ordinate). | |
| float | dot3 (const Vec4< float > &vector) const |
| Dot products this vector with an other vector (not taking into account the w ordinate). | |
| float | dot4 (const Vec4< float > &vector) const |
| Dot products this vector with an other vector (taking into account the w ordinate). | |
| bool | is_equal (const Vec4< float > &other, float epsilon) const |
| Returns true if equal within the bounds of an epsilon. | |
| float | length3 () const |
| Returns the length (magnitude) of this vector (not taking into account the w ordinate). | |
| double | length3 () const |
| float | length3 () const |
| float | length4 () const |
| Returns the length (magnitude) of this vector (taking into account the w ordinate). | |
| double | length4 () const |
| float | length4 () const |
| Vec4< float > & | normalize3 () |
| Normalizes this vector (not taking into account the w ordinate) | |
| Vec4< float > & | normalize4 () |
| Normalizes this vector (taking into account the w ordinate) | |
| bool | operator!= (const Vec4< float > &vector) const |
| != operator. | |
| void | operator*= (const Vec4< float > &vector) |
| *= operator. | |
| void | operator*= (float value) |
| *= operator. | |
| void | operator+= (const Vec4< float > &vector) |
| += operator. | |
| void | operator+= (float value) |
| += operator. | |
| Vec4< float > | operator- () const |
| |
| void | operator-= (const Vec4< float > &vector) |
| -= operator. | |
| void | operator-= (float value) |
| -= operator. | |
| void | operator/= (const Vec4< float > &vector) |
| /= operator. | |
| void | operator/= (float value) |
| /= operator. | |
| bool | operator< (const Vec4< float > &vector) const |
| < operator. | |
| Vec4< float > & | operator= (const Vec4< float > &vector) |
| = operator. | |
| bool | operator== (const Vec4< float > &vector) const |
| == operator. | |
| Vec4< float > & | rotate3 (const Angle &angle, const Vec4< float > &axis) |
| Rotate this vector around an axis. Same as glRotate[f|d](angle, a);. | |
| Vec4< float > & | round () |
| Rounds all components on this vector. | |
| void | set_xy (const Vec2< float > &new_v) |
| void | set_zw (const Vec2< float > &new_v) |
Static Public Member Functions | |
| static bool | find_color (const std::string &name, Colorf &out_color) |
| Find and returns the static color matching a string. | |
Static Public Member Functions inherited from clan::Vec4< float > | |
| static Vec4< float > | cross3 (const Vec4< float > &vector1, const Vec4< float > &vector2) |
| Calculate the cross product between two vectors (not taking into account the w ordinate). | |
| static float | dot3 (const Vec4< float > &vector1, const Vec4< float > &vector2) |
| Dot products between two vectors (not taking into account the w ordinate). | |
| static float | dot4 (const Vec4< float > &vector1, const Vec4< float > &vector2) |
| Dot products between two vectors (taking into account the w ordinate). | |
| static bool | is_equal (const Vec4< float > &first, const Vec4< float > &second, float epsilon) |
| Returns true if equal within the bounds of an epsilon. | |
| static Vec4< float > | normalize3 (const Vec4< float > &vector) |
| Normalizes a vector (not taking into account the w ordinate) | |
| static Vec4< float > | normalize4 (const Vec4< float > &vector) |
| Normalizes a vector (taking into account the w ordinate) | |
| static Vec4< float > | rotate3 (const Vec4< float > &vector, const Angle &angle, const Vec4< float > &axis) |
| Rotate a vector around an axis. Same as glRotate[f|d](angle, a);. | |
| static Vec4< float > | round (const Vec4< float > &vector) |
| Rounds all components on a vector. | |
Additional Inherited Members | ||
Public Types inherited from clan::Vec4< float > | ||
| typedef float | datatype | |
Public Attributes inherited from clan::Vec4< float > | ||
| union { | ||
| Type r | ||
| Type s | ||
| Type x | ||
| }; | ||
| union { | ||
| Type g | ||
| Type t | ||
| Type y | ||
| }; | ||
| union { | ||
| Type b | ||
| Type u | ||
| Type z | ||
| }; | ||
| union { | ||
| Type a | ||
| Type v | ||
| Type w | ||
| }; | ||
| float | a | |
| float | b | |
| float | g | |
| float | r | |
| float | s | |
| float | t | |
| float | u | |
| float | v | |
| float | w | |
| float | x | |
| float | y | |
| float | z | |
Floating point color description class (for float).
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Constructs a color.
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Constructs a color.
Color components are specified in the range 0 to 1.
An alpha value of 0 means complete transparency, while 1 means completely opaque (solid).
| r | = Red color component. |
| g | = Green color component. |
| b | = Blue color component. |
| a | = Alpha (transparency) color component. |
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Constructs a color.
Color components are specified in the range 0 to 1.
An alpha value of 0 means complete transparency, while 1 means completely opaque (solid).
| array_rgba | = Red,Green,Blue,Alpha color component. |
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Constructs a color.
| color | = The color |
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Constructs a color.
Color components are specified in the range 0 to 255.
An alpha value of 0 means complete transparency, while 255 means completely opaque (solid).
| r | = Red color component. |
| g | = Green color component. |
| b | = Blue color component. |
| a | = Alpha (transparency) color component. |
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Constructs a color.
Color components are specified in the range 0 to 255.
An alpha value of 0 means complete transparency, while 255 means completely opaque (solid).
| r | = Red color component. |
| g | = Green color component. |
| b | = Blue color component. |
| a | = Alpha (transparency) color component. |
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Constructs a color.
| hexstr | The colors rgba components as a hexadecimal string of the format "#rrggbbaa", where the '#' and "aa" parts are optional. |
References find_color().
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Find and returns the static color matching a string.
| name | Name of color to match, eg. "blue". |
| out_color | = Matching static color, or transparent (rgba(0,0,0,0)) if there was no match. |
Referenced by Colorf().
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Normalize the color by ensuring that all color values lie inbetween (0.0, 1.0)
References clan::Vec4< float >::a, clan::Vec4< float >::b, clan::Vec4< float >::g, and clan::Vec4< float >::r.
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Type conversion operator.
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Color != Color operator (deep compare)
References clan::Vec4< float >::a, clan::Vec4< float >::b, clan::c, clan::Vec4< float >::g, and clan::Vec4< float >::r.
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Color == Color operator (deep compare)
References clan::Vec4< float >::a, clan::Vec4< float >::b, clan::c, clan::Vec4< float >::g, and clan::Vec4< float >::r.
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Set alpha color component, in the range 0-1.
References clan::Vec4< float >::a.
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Set blue color component, in the range 0-1.
References clan::Vec4< float >::b.
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Set green color component, in the range 0-1.
References clan::Vec4< float >::g.
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Set red color component, in the range 0-1.
References clan::Vec4< float >::r.
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rgb(240, 248, 255).
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rgb(250, 235, 215).
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rgb( 0, 255, 255).
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rgb(127, 255, 212).
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rgb(240, 255, 255).
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rgb(245, 245, 220).
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rgb(255, 228, 196).
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rgb( 0, 0, 0).
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rgb(255, 235, 205).
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rgb( 0, 0, 255).
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rgb(138, 43, 226).
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rgb(165, 42, 42).
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rgb(222, 184, 135).
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rgb( 95, 158, 160).
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rgb(127, 255, 0).
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rgb(210, 105, 30).
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rgb(255, 127, 80).
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rgb(100, 149, 237).
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rgb(255, 248, 220).
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rgb(220, 20, 60).
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rgb( 0, 255, 255).
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rgb( 0, 0, 139).
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rgb( 0, 139, 139).
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rgb(184, 134, 11).
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rgb(169, 169, 169).
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rgb( 0, 100, 0).
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rgb(169, 169, 169).
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rgb(189, 183, 107).
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rgb(139, 0, 139).
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rgb( 85, 107, 47).
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rgb(255, 140, 0).
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rgb(153, 50, 204).
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rgb(139, 0, 0).
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rgb(233, 150, 122).
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rgb(143, 188, 143).
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rgb( 72, 61, 139).
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rgb( 47, 79, 79).
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rgb( 47, 79, 79).
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rgb( 0, 206, 209).
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rgb(148, 0, 211).
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rgb(255, 20, 147).
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rgb( 0, 191, 255).
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rgb(105, 105, 105).
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rgb(105, 105, 105).
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rgb( 30, 144, 255).
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rgb(178, 34, 34).
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rgb(255, 250, 240).
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rgb( 34, 139, 34).
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rgb(255, 0, 255).
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rgb(220, 220, 220).
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rgb(248, 248, 255).
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rgb(255, 215, 0).
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rgb(218, 165, 32).
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rgb(128, 128, 128).
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static |
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static |
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static |
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static |
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static |
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static |
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static |
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static |
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rgb( 0, 128, 0).
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rgb(173, 255, 47).
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rgb(128, 128, 128).
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rgb(240, 255, 240).
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rgb(255, 105, 180).
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rgb(205, 92, 92).
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rgb( 75, 0, 130).
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rgb(255, 255, 240).
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rgb(240, 230, 140).
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rgb(230, 230, 250).
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rgb(255, 240, 245).
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rgb(124, 252, 0).
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rgb(255, 250, 205).
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rgb(173, 216, 230).
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rgb(240, 128, 128).
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rgb(224, 255, 255).
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rgb(250, 250, 210).
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rgb(211, 211, 211).
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rgb(144, 238, 144).
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rgb(211, 211, 211).
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rgb(255, 182, 193).
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rgb(255, 160, 122).
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rgb( 32, 178, 170).
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rgb(135, 206, 250).
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rgb(119, 136, 153).
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rgb(119, 136, 153).
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rgb(176, 196, 222).
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rgb(255, 255, 224).
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rgb( 0, 255, 0).
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rgb( 50, 205, 50).
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rgb(250, 240, 230).
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rgb(255, 0, 255).
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rgb(128, 0, 0).
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rgb(102, 205, 170).
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rgb( 0, 0, 205).
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rgb(186, 85, 211).
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rgb(147, 112, 219).
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rgb( 60, 179, 113).
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rgb(123, 104, 238).
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rgb( 0, 250, 154).
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rgb( 72, 209, 204).
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rgb(199, 21, 133).
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rgb( 25, 25, 112).
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rgb(245, 255, 250).
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rgb(255, 228, 225).
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rgb(255, 228, 181).
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rgb(255, 222, 173).
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rgb( 0, 0, 128).
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rgb(253, 245, 230).
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rgb(128, 128, 0).
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rgb(107, 142, 35).
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rgb(255, 165, 0).
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rgb(255, 69, 0).
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rgb(218, 112, 214).
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rgb(238, 232, 170).
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rgb(152, 251, 152).
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rgb(175, 238, 238).
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rgb(219, 112, 147).
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rgb(255, 239, 213).
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rgb(255, 218, 185).
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rgb(205, 133, 63).
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rgb(255, 192, 203).
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rgb(221, 160, 221).
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rgb(176, 224, 230).
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rgb(128, 0, 128).
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rgb(255, 0, 0).
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rgb(188, 143, 143).
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rgb( 65, 105, 225).
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rgb(139, 69, 19).
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rgb(250, 128, 114).
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rgb(244, 164, 96).
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rgb( 46, 139, 87).
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rgb(255, 245, 238).
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rgb(160, 82, 45).
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rgb(192, 192, 192).
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rgb(135, 206, 235).
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rgb(106, 90, 205).
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rgb(112, 128, 144).
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rgb(112, 128, 144).
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rgb(255, 250, 250).
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rgb( 0, 255, 127).
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rgb( 70, 130, 180).
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rgb(210, 180, 140).
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rgb( 0, 128, 128).
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rgb(216, 191, 216).
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rgb(255, 99, 71).
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rgba(0, 0, 0, 0).
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rgb( 64, 224, 208).
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rgb(238, 130, 238).
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rgb(245, 222, 179).
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rgb(255, 255, 255).
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rgb(245, 245, 245).
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rgb(255, 255, 0).
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rgb(154, 205, 50).