Image provider that can load Direct3D texture (.dds) files. More...
#include <dds_provider.h>
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| static PixelBufferSet | load (const std::string &filename, const FileSystem &file_system) |
| Called to load an image with this provider type. | |
| static PixelBufferSet | load (const std::string &fullname) |
| static PixelBufferSet | load (IODevice &file) |
Image provider that can load Direct3D texture (.dds) files.
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Called to load an image with this provider type.
| filename | Name of the file to load. |
| directory | Directory that file name is relative to. |
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