Socket name; container class for an IP address and port. More...
#include <socket_name.h>
Public Member Functions | |
| SocketName () | |
| Constructs a new socket name. | |
| SocketName (const std::string &address, const std::string &port) | |
| Constructs a SocketName. | |
| SocketName (const std::string &port) | |
| Constructs a SocketName. | |
| void | from_sockaddr (int domain, sockaddr *addr, int len) |
| Get the socket name from a C sockets sockaddr structure. | |
| std::string | get_address () const |
| Returns the address part of the socket name. | |
| std::string | get_port () const |
| Returns the port part of the socket name. | |
| std::string | lookup_hostname () const |
| Perform a DNS lookup, if needed, for the hostname. | |
| std::string | lookup_ipv4 () const |
| Perform a DNS lookup, if needed, for the IP v4 address. | |
| bool | operator< (const SocketName &other_instance) const |
| Returns true if the other address is less. | |
| bool | operator== (const SocketName &other_instance) const |
| Returns true if objects are the same. | |
| bool | operator> (const SocketName &other_instance) const |
| Returns true if the other address is greater. | |
| void | set_address (const std::string &address) |
| Set the IP address. | |
| void | set_name (const std::string &hostname, const std::string &port) |
| Set the socket name using a hostname and port. | |
| void | set_port (const std::string &port) |
| Set the IP port. | |
| SocketName | to_hostname () |
| Create socket name that uses the hostname as its address. | |
| SocketName | to_ipv4 () |
| Create socket name that uses the IP v4 address as its address. | |
| void | to_sockaddr (int domain, sockaddr *addr, int len) const |
| Fill the socket name into a C sockets sockaddr structure. | |
Socket name; container class for an IP address and port.
| clan::SocketName::SocketName | ( | ) |
Constructs a new socket name.
If no address is specified, the socket address will default to INADDR_ANY. If no port is specified, it will default to port 0.
| clan::SocketName::SocketName | ( | const std::string & | port | ) |
Constructs a SocketName.
| port | = String |
| clan::SocketName::SocketName | ( | const std::string & | address, |
| const std::string & | port ) |
Constructs a SocketName.
| address | = String |
| port | = String |
| void clan::SocketName::from_sockaddr | ( | int | domain, |
| sockaddr * | addr, | ||
| int | len ) |
Get the socket name from a C sockets sockaddr structure.
| std::string clan::SocketName::get_address | ( | ) | const |
Returns the address part of the socket name.
| std::string clan::SocketName::get_port | ( | ) | const |
Returns the port part of the socket name.
| std::string clan::SocketName::lookup_hostname | ( | ) | const |
Perform a DNS lookup, if needed, for the hostname.
| std::string clan::SocketName::lookup_ipv4 | ( | ) | const |
Perform a DNS lookup, if needed, for the IP v4 address.
| bool clan::SocketName::operator< | ( | const SocketName & | other_instance | ) | const |
Returns true if the other address is less.
This is used for sorting purposes (eg. if you use a std::map<SocketName, Socket>), and sorts the address based on lowest IP number address.
| bool clan::SocketName::operator== | ( | const SocketName & | other_instance | ) | const |
Returns true if objects are the same.
| bool clan::SocketName::operator> | ( | const SocketName & | other_instance | ) | const |
Returns true if the other address is greater.
This is used for sorting purposes (eg. if you use a std::map<SocketName, Socket>), and sorts the address based on lowest IP number address.
| void clan::SocketName::set_address | ( | const std::string & | address | ) |
Set the IP address.
| void clan::SocketName::set_name | ( | const std::string & | hostname, |
| const std::string & | port ) |
Set the socket name using a hostname and port.
| hostname | Can be an IPv4 dotted-quad, hostname or a valid IPv6 address. |
| port | Port number. |
| void clan::SocketName::set_port | ( | const std::string & | port | ) |
Set the IP port.
| SocketName clan::SocketName::to_hostname | ( | ) |
Create socket name that uses the hostname as its address.
| SocketName clan::SocketName::to_ipv4 | ( | ) |
Create socket name that uses the IP v4 address as its address.
| void clan::SocketName::to_sockaddr | ( | int | domain, |
| sockaddr * | addr, | ||
| int | len ) const |
Fill the socket name into a C sockets sockaddr structure.