This is the complete list of members for clan::Quad, including all inherited members.
| apply_alignment(Origin origin, int x, int y) | clan::Quadx< int > | |
| center() const | clan::Quadx< int > | |
| get_bounds() const | clan::Quadx< int > | |
| get_height() const | clan::Quadx< int > | |
| get_size() const | clan::Quadx< int > | inline |
| get_width() const | clan::Quadx< int > | |
| is_inside(const Vec2< int > &point) const | clan::Quadx< int > | |
| operator!=(const Quadx< int > &quad) const | clan::Quadx< int > | inline |
| operator+(const Quadx< int > &quad) const | clan::Quadx< int > | inline |
| operator+(const Vec2< int > &point) const | clan::Quadx< int > | inline |
| operator+=(const Quadx< int > &quad) | clan::Quadx< int > | inline |
| operator+=(const Vec2< int > &point) | clan::Quadx< int > | inline |
| operator-(const Quadx< int > &quad) const | clan::Quadx< int > | inline |
| operator-(const Vec2< int > &point) const | clan::Quadx< int > | inline |
| operator-=(const Quadx< int > &quad) | clan::Quadx< int > | inline |
| operator-=(const Vec2< int > &point) | clan::Quadx< int > | inline |
| operator==(const Quadx< int > &quad) const | clan::Quadx< int > | inline |
| p | clan::Quadx< int > | |
| q | clan::Quadx< int > | |
| Quad() | clan::Quad | inline |
| Quad(const Vec2< int > &new_p, const Vec2< int > &new_q, const Vec2< int > &new_r, const Vec2< int > &new_s) | clan::Quad | inline |
| Quad(const Rect &rect) | clan::Quad | inline |
| Quad(const Quadx< int > &quad) | clan::Quad | inline |
| Quadx() | clan::Quadx< int > | inline |
| Quadx(const Vec2< int > &new_p, const Vec2< int > &new_q, const Vec2< int > &new_r, const Vec2< int > &new_s) | clan::Quadx< int > | inline |
| Quadx(const Rectx< int > &rect) | clan::Quadx< int > | inline |
| Quadx(const Quadx< int > &quad) | clan::Quadx< int > | inline |
| r | clan::Quadx< int > | |
| rotate(const Vec2< int > &hotspot, const Angle &angle) | clan::Quadx< int > | |
| s | clan::Quadx< int > | |
| scale(float sx, float sy) | clan::Quadx< int > | |
| scale(const Vec2< int > &hotspot, float sx, float sy) | clan::Quadx< int > |