Classes | |
| class | clan::GLFunctions |
| GLFunctions. More... | |
| struct | clan::MessageLog_GL |
| class | clan::OpenGL |
| OpenGL utility class. More... | |
| struct | clan::TextureFormat_GL |
Macros | |
| #define | GLFUNC |
Typedefs | |
| typedef void | clan::ProcAddress() |
| Extension procedure address typedef for OpenGL. | |
| #define glActiveShaderProgram clan::OpenGL::functions->activeShaderProgram |
| #define glActiveTexture clan::OpenGL::functions->activeTexture |
| #define glAttachShader clan::OpenGL::functions->attachShader |
| #define glBeginConditionalRender clan::OpenGL::functions->beginConditionalRender |
| #define glBeginQuery clan::OpenGL::functions->beginQuery |
| #define glBeginQueryIndexed clan::OpenGL::functions->beginQueryIndexed |
| #define glBeginTransformFeedback clan::OpenGL::functions->beginTransformFeedback |
| #define glBindAttribLocation clan::OpenGL::functions->bindAttribLocation |
| #define glBindBuffer clan::OpenGL::functions->bindBuffer |
| #define glBindBufferBase clan::OpenGL::functions->bindBufferBase |
| #define glBindBufferRange clan::OpenGL::functions->bindBufferRange |
| #define glBindBuffersBase clan::OpenGL::functions->BindBuffersBase |
| #define glBindBuffersRange clan::OpenGL::functions->BindBuffersRange |
| #define glBindFragDataLocation clan::OpenGL::functions->bindFragDataLocation |
| #define glBindFragDataLocationIndexed clan::OpenGL::functions->bindFragDataLocationIndexed |
| #define glBindFramebuffer clan::OpenGL::functions->bindFramebuffer |
| #define glBindImageTexture clan::OpenGL::functions->bindImageTexture |
| #define glBindImageTextures clan::OpenGL::functions->BindImageTextures |
| #define glBindProgramPipeline clan::OpenGL::functions->bindProgramPipeline |
| #define glBindRenderbuffer clan::OpenGL::functions->bindRenderbuffer |
| #define glBindSampler clan::OpenGL::functions->bindSampler |
| #define glBindSamplers clan::OpenGL::functions->BindSamplers |
| #define glBindTexture clan::OpenGL::functions->bindTexture |
| #define glBindTextures clan::OpenGL::functions->BindTextures |
| #define glBindTextureUnit clan::OpenGL::functions->BindTextureUnit |
| #define glBindTransformFeedback clan::OpenGL::functions->bindTransformFeedback |
| #define glBindVertexArray clan::OpenGL::functions->bindVertexArray |
| #define glBindVertexBuffer clan::OpenGL::functions->bindVertexBuffer |
| #define glBindVertexBuffers clan::OpenGL::functions->BindVertexBuffers |
| #define glBlendColor clan::OpenGL::functions->blendColor |
| #define glBlendEquation clan::OpenGL::functions->blendEquation |
| #define glBlendEquationi clan::OpenGL::functions->blendEquationi |
| #define glBlendEquationiARB clan::OpenGL::functions->blendEquationiARB |
| #define glBlendEquationSeparate clan::OpenGL::functions->blendEquationSeparate |
| #define glBlendEquationSeparatei clan::OpenGL::functions->blendEquationSeparatei |
| #define glBlendEquationSeparateiARB clan::OpenGL::functions->blendEquationSeparateiARB |
| #define glBlendFunc clan::OpenGL::functions->blendFunc |
| #define glBlendFunci clan::OpenGL::functions->blendFunci |
| #define glBlendFunciARB clan::OpenGL::functions->blendFunciARB |
| #define glBlendFuncSeparate clan::OpenGL::functions->blendFuncSeparate |
| #define glBlendFuncSeparatei clan::OpenGL::functions->blendFuncSeparatei |
| #define glBlendFuncSeparateiARB clan::OpenGL::functions->blendFuncSeparateiARB |
| #define glBlitFramebuffer clan::OpenGL::functions->blitFramebuffer |
| #define glBlitNamedFramebuffer clan::OpenGL::functions->BlitNamedFramebuffer |
| #define glBufferData clan::OpenGL::functions->bufferData |
| #define glBufferStorage clan::OpenGL::functions->BufferStorage |
| #define glBufferSubData clan::OpenGL::functions->bufferSubData |
| #define glCheckFramebufferStatus clan::OpenGL::functions->checkFramebufferStatus |
| #define glCheckNamedFramebufferStatus clan::OpenGL::functions->CheckNamedFramebufferStatus |
| #define glClampColor clan::OpenGL::functions->clampColor |
| #define glClear clan::OpenGL::functions->clear |
| #define glClearBufferData clan::OpenGL::functions->clearBufferData |
| #define glClearBufferfi clan::OpenGL::functions->clearBufferfi |
| #define glClearBufferfv clan::OpenGL::functions->clearBufferfv |
| #define glClearBufferiv clan::OpenGL::functions->clearBufferiv |
| #define glClearBufferSubData clan::OpenGL::functions->clearBufferSubData |
| #define glClearBufferuiv clan::OpenGL::functions->clearBufferuiv |
| #define glClearColor clan::OpenGL::functions->clearColor |
| #define glClearDepth clan::OpenGL::functions->clearDepth |
| #define glClearDepthf clan::OpenGL::functions->clearDepthf |
| #define glClearNamedBufferData clan::OpenGL::functions->ClearNamedBufferData |
| #define glClearNamedBufferDataEXT clan::OpenGL::functions->clearNamedBufferDataEXT |
| #define glClearNamedBufferSubData clan::OpenGL::functions->ClearNamedBufferSubData |
| #define glClearNamedBufferSubDataEXT clan::OpenGL::functions->clearNamedBufferSubDataEXT |
| #define glClearNamedFramebufferfi clan::OpenGL::functions->ClearNamedFramebufferfi |
| #define glClearNamedFramebufferfv clan::OpenGL::functions->ClearNamedFramebufferfv |
| #define glClearNamedFramebufferiv clan::OpenGL::functions->ClearNamedFramebufferiv |
| #define glClearNamedFramebufferuiv clan::OpenGL::functions->ClearNamedFramebufferuiv |
| #define glClearStencil clan::OpenGL::functions->clearStencil |
| #define glClearTexImage clan::OpenGL::functions->ClearTexImage |
| #define glClearTexSubImage clan::OpenGL::functions->ClearTexSubImage |
| #define glClientActiveTexture clan::OpenGL::functions->clientActiveTexture |
| #define glClientWaitSync clan::OpenGL::functions->clientWaitSync |
| #define glClipControl clan::OpenGL::functions->ClipControl |
| #define glColorMask clan::OpenGL::functions->colorMask |
| #define glColorMaski clan::OpenGL::functions->colorMaski |
| #define glColorP3ui clan::OpenGL::functions->colorP3ui |
| #define glColorP3uiv clan::OpenGL::functions->colorP3uiv |
| #define glColorP4ui clan::OpenGL::functions->colorP4ui |
| #define glColorP4uiv clan::OpenGL::functions->colorP4uiv |
| #define glCompileShader clan::OpenGL::functions->compileShader |
| #define glCompileShaderIncludeARB clan::OpenGL::functions->compileShaderIncludeARB |
| #define glCompressedTexImage1D clan::OpenGL::functions->compressedTexImage1D |
| #define glCompressedTexImage2D clan::OpenGL::functions->compressedTexImage2D |
| #define glCompressedTexImage3D clan::OpenGL::functions->compressedTexImage3D |
| #define glCompressedTexSubImage1D clan::OpenGL::functions->compressedTexSubImage1D |
| #define glCompressedTexSubImage2D clan::OpenGL::functions->compressedTexSubImage2D |
| #define glCompressedTexSubImage3D clan::OpenGL::functions->compressedTexSubImage3D |
| #define glCompressedTextureSubImage1D clan::OpenGL::functions->CompressedTextureSubImage1D |
| #define glCompressedTextureSubImage2D clan::OpenGL::functions->CompressedTextureSubImage2D |
| #define glCompressedTextureSubImage3D clan::OpenGL::functions->CompressedTextureSubImage3D |
| #define glCopyBufferSubData clan::OpenGL::functions->copyBufferSubData |
| #define glCopyImageSubData clan::OpenGL::functions->copyImageSubData |
| #define glCopyNamedBufferSubData clan::OpenGL::functions->CopyNamedBufferSubData |
| #define glCopyTexImage1D clan::OpenGL::functions->copyTexImage1D |
| #define glCopyTexImage2D clan::OpenGL::functions->copyTexImage2D |
| #define glCopyTexSubImage1D clan::OpenGL::functions->copyTexSubImage1D |
| #define glCopyTexSubImage2D clan::OpenGL::functions->copyTexSubImage2D |
| #define glCopyTexSubImage3D clan::OpenGL::functions->copyTexSubImage3D |
| #define glCopyTextureSubImage1D clan::OpenGL::functions->CopyTextureSubImage1D |
| #define glCopyTextureSubImage2D clan::OpenGL::functions->CopyTextureSubImage2D |
| #define glCopyTextureSubImage3D clan::OpenGL::functions->CopyTextureSubImage3D |
| #define glCreateBuffers clan::OpenGL::functions->CreateBuffers |
| #define glCreateFramebuffers clan::OpenGL::functions->CreateFramebuffers |
| #define glCreateProgram clan::OpenGL::functions->createProgram |
| #define glCreateProgramPipelines clan::OpenGL::functions->CreateProgramPipelines |
| #define glCreateQueries clan::OpenGL::functions->CreateQueries |
| #define glCreateRenderbuffers clan::OpenGL::functions->CreateRenderbuffers |
| #define glCreateSamplers clan::OpenGL::functions->CreateSamplers |
| #define glCreateShader clan::OpenGL::functions->createShader |
| #define glCreateShaderProgramv clan::OpenGL::functions->createShaderProgramv |
| #define glCreateSyncFromCLeventARB clan::OpenGL::functions->createSyncFromCLeventARB |
| #define glCreateTextures clan::OpenGL::functions->CreateTextures |
| #define glCreateTransformFeedbacks clan::OpenGL::functions->CreateTransformFeedbacks |
| #define glCreateVertexArrays clan::OpenGL::functions->CreateVertexArrays |
| #define glCullFace clan::OpenGL::functions->cullFace |
| #define glDebugMessageCallback clan::OpenGL::functions->debugMessageCallback |
| #define glDebugMessageCallbackARB clan::OpenGL::functions->debugMessageCallbackARB |
| #define glDebugMessageControl clan::OpenGL::functions->debugMessageControl |
| #define glDebugMessageControlARB clan::OpenGL::functions->debugMessageControlARB |
| #define glDebugMessageInsert clan::OpenGL::functions->debugMessageInsert |
| #define glDebugMessageInsertARB clan::OpenGL::functions->debugMessageInsertARB |
| #define glDeleteBuffers clan::OpenGL::functions->deleteBuffers |
| #define glDeleteFramebuffers clan::OpenGL::functions->deleteFramebuffers |
| #define glDeleteNamedStringARB clan::OpenGL::functions->deleteNamedStringARB |
| #define glDeleteProgram clan::OpenGL::functions->deleteProgram |
| #define glDeleteProgramPipelines clan::OpenGL::functions->deleteProgramPipelines |
| #define glDeleteQueries clan::OpenGL::functions->deleteQueries |
| #define glDeleteRenderbuffers clan::OpenGL::functions->deleteRenderbuffers |
| #define glDeleteSamplers clan::OpenGL::functions->deleteSamplers |
| #define glDeleteShader clan::OpenGL::functions->deleteShader |
| #define glDeleteSync clan::OpenGL::functions->deleteSync |
| #define glDeleteTextures clan::OpenGL::functions->deleteTextures |
| #define glDeleteTransformFeedbacks clan::OpenGL::functions->deleteTransformFeedbacks |
| #define glDeleteVertexArrays clan::OpenGL::functions->deleteVertexArrays |
| #define glDepthFunc clan::OpenGL::functions->depthFunc |
| #define glDepthMask clan::OpenGL::functions->depthMask |
| #define glDepthRange clan::OpenGL::functions->depthRange |
| #define glDepthRangeArrayv clan::OpenGL::functions->depthRangeArrayv |
| #define glDepthRangef clan::OpenGL::functions->depthRangef |
| #define glDepthRangeIndexed clan::OpenGL::functions->depthRangeIndexed |
| #define glDetachShader clan::OpenGL::functions->detachShader |
| #define glDisable clan::OpenGL::functions->disable |
| #define glDisablei clan::OpenGL::functions->disablei |
| #define glDisableVertexArrayAttrib clan::OpenGL::functions->DisableVertexArrayAttrib |
| #define glDisableVertexAttribArray clan::OpenGL::functions->disableVertexAttribArray |
| #define glDispatchCompute clan::OpenGL::functions->dispatchCompute |
| #define glDispatchComputeIndirect clan::OpenGL::functions->dispatchComputeIndirect |
| #define glDrawArrays clan::OpenGL::functions->drawArrays |
| #define glDrawArraysIndirect clan::OpenGL::functions->drawArraysIndirect |
| #define glDrawArraysInstanced clan::OpenGL::functions->drawArraysInstanced |
| #define glDrawArraysInstancedBaseInstance clan::OpenGL::functions->drawArraysInstancedBaseInstance |
| #define glDrawBuffer clan::OpenGL::functions->drawBuffer |
| #define glDrawBuffers clan::OpenGL::functions->drawBuffers |
| #define glDrawElements clan::OpenGL::functions->drawElements |
| #define glDrawElementsBaseVertex clan::OpenGL::functions->drawElementsBaseVertex |
| #define glDrawElementsIndirect clan::OpenGL::functions->drawElementsIndirect |
| #define glDrawElementsInstanced clan::OpenGL::functions->drawElementsInstanced |
| #define glDrawElementsInstancedBaseInstance clan::OpenGL::functions->drawElementsInstancedBaseInstance |
| #define glDrawElementsInstancedBaseVertex clan::OpenGL::functions->drawElementsInstancedBaseVertex |
| #define glDrawElementsInstancedBaseVertexBaseInstance clan::OpenGL::functions->drawElementsInstancedBaseVertexBaseInstance |
| #define glDrawRangeElements clan::OpenGL::functions->drawRangeElements |
| #define glDrawRangeElementsBaseVertex clan::OpenGL::functions->drawRangeElementsBaseVertex |
| #define glDrawTransformFeedback clan::OpenGL::functions->drawTransformFeedback |
| #define glDrawTransformFeedbackInstanced clan::OpenGL::functions->drawTransformFeedbackInstanced |
| #define glDrawTransformFeedbackStream clan::OpenGL::functions->drawTransformFeedbackStream |
| #define glDrawTransformFeedbackStreamInstanced clan::OpenGL::functions->drawTransformFeedbackStreamInstanced |
| #define glEnable clan::OpenGL::functions->enable |
| #define glEnablei clan::OpenGL::functions->enablei |
| #define glEnableVertexArrayAttrib clan::OpenGL::functions->EnableVertexArrayAttrib |
| #define glEnableVertexAttribArray clan::OpenGL::functions->enableVertexAttribArray |
| #define glEndConditionalRender clan::OpenGL::functions->endConditionalRender |
| #define glEndQuery clan::OpenGL::functions->endQuery |
| #define glEndQueryIndexed clan::OpenGL::functions->endQueryIndexed |
| #define glEndTransformFeedback clan::OpenGL::functions->endTransformFeedback |
| #define glFenceSync clan::OpenGL::functions->fenceSync |
| #define glFinish clan::OpenGL::functions->finish |
| #define glFlush clan::OpenGL::functions->flush |
| #define glFlushMappedBufferRange clan::OpenGL::functions->flushMappedBufferRange |
| #define glFlushMappedNamedBufferRange clan::OpenGL::functions->FlushMappedNamedBufferRange |
| #define glFramebufferParameteri clan::OpenGL::functions->framebufferParameteri |
| #define glFramebufferRenderbuffer clan::OpenGL::functions->framebufferRenderbuffer |
| #define glFramebufferTexture clan::OpenGL::functions->framebufferTexture |
| #define glFramebufferTexture1D clan::OpenGL::functions->framebufferTexture1D |
| #define glFramebufferTexture2D clan::OpenGL::functions->framebufferTexture2D |
| #define glFramebufferTexture3D clan::OpenGL::functions->framebufferTexture3D |
| #define glFramebufferTextureLayer clan::OpenGL::functions->framebufferTextureLayer |
| #define glFrontFace clan::OpenGL::functions->frontFace |
| #define GLFUNC |
| #define glGenBuffers clan::OpenGL::functions->genBuffers |
| #define glGenerateMipmap clan::OpenGL::functions->generateMipmap |
| #define glGenerateTextureMipmap clan::OpenGL::functions->GenerateTextureMipmap |
| #define glGenFramebuffers clan::OpenGL::functions->genFramebuffers |
| #define glGenProgramPipelines clan::OpenGL::functions->genProgramPipelines |
| #define glGenQueries clan::OpenGL::functions->genQueries |
| #define glGenRenderbuffers clan::OpenGL::functions->genRenderbuffers |
| #define glGenSamplers clan::OpenGL::functions->genSamplers |
| #define glGenTextures clan::OpenGL::functions->genTextures |
| #define glGenTransformFeedbacks clan::OpenGL::functions->genTransformFeedbacks |
| #define glGenVertexArrays clan::OpenGL::functions->genVertexArrays |
| #define glGetActiveAtomicCounterBufferiv clan::OpenGL::functions->getActiveAtomicCounterBufferiv |
| #define glGetActiveAttrib clan::OpenGL::functions->getActiveAttrib |
| #define glGetActiveSubroutineName clan::OpenGL::functions->getActiveSubroutineName |
| #define glGetActiveSubroutineUniformiv clan::OpenGL::functions->getActiveSubroutineUniformiv |
| #define glGetActiveSubroutineUniformName clan::OpenGL::functions->getActiveSubroutineUniformName |
| #define glGetActiveUniform clan::OpenGL::functions->getActiveUniform |
| #define glGetActiveUniformBlockiv clan::OpenGL::functions->getActiveUniformBlockiv |
| #define glGetActiveUniformBlockName clan::OpenGL::functions->getActiveUniformBlockName |
| #define glGetActiveUniformName clan::OpenGL::functions->getActiveUniformName |
| #define glGetActiveUniformsiv clan::OpenGL::functions->getActiveUniformsiv |
| #define glGetAttachedShaders clan::OpenGL::functions->getAttachedShaders |
| #define glGetAttribLocation clan::OpenGL::functions->getAttribLocation |
| #define glGetBooleani_v clan::OpenGL::functions->getBooleani_v |
| #define glGetBooleanv clan::OpenGL::functions->getBooleanv |
| #define glGetBufferParameteri64v clan::OpenGL::functions->getBufferParameteri64v |
| #define glGetBufferParameteriv clan::OpenGL::functions->getBufferParameteriv |
| #define glGetBufferPointerv clan::OpenGL::functions->getBufferPointerv |
| #define glGetBufferSubData clan::OpenGL::functions->getBufferSubData |
| #define glGetCompressedTexImage clan::OpenGL::functions->getCompressedTexImage |
| #define glGetCompressedTextureImage clan::OpenGL::functions->GetCompressedTextureImage |
| #define glGetCompressedTextureSubImage clan::OpenGL::functions->GetCompressedTextureSubImage |
| #define glGetDebugMessageLog clan::OpenGL::functions->getDebugMessageLog |
| #define glGetDebugMessageLogARB clan::OpenGL::functions->getDebugMessageLogARB |
| #define glGetDoublei_v clan::OpenGL::functions->getDoublei_v |
| #define glGetDoublev clan::OpenGL::functions->getDoublev |
| #define glGetError clan::OpenGL::functions->getError |
| #define glGetFloati_v clan::OpenGL::functions->getFloati_v |
| #define glGetFloatv clan::OpenGL::functions->getFloatv |
| #define glGetFragDataIndex clan::OpenGL::functions->getFragDataIndex |
| #define glGetFragDataLocation clan::OpenGL::functions->getFragDataLocation |
| #define glGetFramebufferAttachmentParameteriv clan::OpenGL::functions->getFramebufferAttachmentParameteriv |
| #define glGetFramebufferParameteriv clan::OpenGL::functions->getFramebufferParameteriv |
| #define glGetGraphicsResetStatus clan::OpenGL::functions->GetGraphicsResetStatus |
| #define glGetGraphicsResetStatusARB clan::OpenGL::functions->getGraphicsResetStatusARB |
| #define glGetInteger64i_v clan::OpenGL::functions->getInteger64i_v |
| #define glGetInteger64v clan::OpenGL::functions->getInteger64v |
| #define glGetIntegeri_v clan::OpenGL::functions->getIntegeri_v |
| #define glGetIntegerv clan::OpenGL::functions->getIntegerv |
| #define glGetInternalformati64v clan::OpenGL::functions->getInternalformati64v |
| #define glGetInternalformativ clan::OpenGL::functions->getInternalformativ |
| #define glGetMultisamplefv clan::OpenGL::functions->getMultisamplefv |
| #define glGetNamedBufferParameteri64v clan::OpenGL::functions->GetNamedBufferParameteri64v |
| #define glGetNamedBufferParameteriv clan::OpenGL::functions->GetNamedBufferParameteriv |
| #define glGetNamedBufferPointerv clan::OpenGL::functions->GetNamedBufferPointerv |
| #define glGetNamedBufferSubData clan::OpenGL::functions->GetNamedBufferSubData |
| #define glGetNamedFramebufferAttachmentParameteriv clan::OpenGL::functions->GetNamedFramebufferAttachmentParameteriv |
| #define glGetNamedFramebufferParameteriv clan::OpenGL::functions->GetNamedFramebufferParameteriv |
| #define glGetNamedFramebufferParameterivEXT clan::OpenGL::functions->getNamedFramebufferParameterivEXT |
| #define glGetNamedRenderbufferParameteriv clan::OpenGL::functions->GetNamedRenderbufferParameteriv |
| #define glGetNamedStringARB clan::OpenGL::functions->getNamedStringARB |
| #define glGetNamedStringivARB clan::OpenGL::functions->getNamedStringivARB |
| #define glGetnColorTable clan::OpenGL::functions->GetnColorTable |
| #define glGetnColorTableARB clan::OpenGL::functions->getnColorTableARB |
| #define glGetnCompressedTexImage clan::OpenGL::functions->GetnCompressedTexImage |
| #define glGetnCompressedTexImageARB clan::OpenGL::functions->getnCompressedTexImageARB |
| #define glGetnConvolutionFilter clan::OpenGL::functions->GetnConvolutionFilter |
| #define glGetnConvolutionFilterARB clan::OpenGL::functions->getnConvolutionFilterARB |
| #define glGetnHistogram clan::OpenGL::functions->GetnHistogram |
| #define glGetnHistogramARB clan::OpenGL::functions->getnHistogramARB |
| #define glGetnMapdv clan::OpenGL::functions->GetnMapdv |
| #define glGetnMapdvARB clan::OpenGL::functions->getnMapdvARB |
| #define glGetnMapfv clan::OpenGL::functions->GetnMapfv |
| #define glGetnMapfvARB clan::OpenGL::functions->getnMapfvARB |
| #define glGetnMapiv clan::OpenGL::functions->GetnMapiv |
| #define glGetnMapivARB clan::OpenGL::functions->getnMapivARB |
| #define glGetnMinmax clan::OpenGL::functions->GetnMinmax |
| #define glGetnMinmaxARB clan::OpenGL::functions->getnMinmaxARB |
| #define glGetnPixelMapfv clan::OpenGL::functions->GetnPixelMapfv |
| #define glGetnPixelMapfvARB clan::OpenGL::functions->getnPixelMapfvARB |
| #define glGetnPixelMapuiv clan::OpenGL::functions->GetnPixelMapuiv |
| #define glGetnPixelMapuivARB clan::OpenGL::functions->getnPixelMapuivARB |
| #define glGetnPixelMapusv clan::OpenGL::functions->GetnPixelMapusv |
| #define glGetnPixelMapusvARB clan::OpenGL::functions->getnPixelMapusvARB |
| #define glGetnPolygonStipple clan::OpenGL::functions->GetnPolygonStipple |
| #define glGetnPolygonStippleARB clan::OpenGL::functions->getnPolygonStippleARB |
| #define glGetnSeparableFilter clan::OpenGL::functions->GetnSeparableFilter |
| #define glGetnSeparableFilterARB clan::OpenGL::functions->getnSeparableFilterARB |
| #define glGetnTexImage clan::OpenGL::functions->GetnTexImage |
| #define glGetnTexImageARB clan::OpenGL::functions->getnTexImageARB |
| #define glGetnUniformdv clan::OpenGL::functions->GetnUniformdv |
| #define glGetnUniformdvARB clan::OpenGL::functions->getnUniformdvARB |
| #define glGetnUniformfv clan::OpenGL::functions->GetnUniformfv |
| #define glGetnUniformfvARB clan::OpenGL::functions->getnUniformfvARB |
| #define glGetnUniformiv clan::OpenGL::functions->GetnUniformiv |
| #define glGetnUniformivARB clan::OpenGL::functions->getnUniformivARB |
| #define glGetnUniformuiv clan::OpenGL::functions->GetnUniformuiv |
| #define glGetnUniformuivARB clan::OpenGL::functions->getnUniformuivARB |
| #define glGetObjectLabel clan::OpenGL::functions->getObjectLabel |
| #define glGetObjectPtrLabel clan::OpenGL::functions->getObjectPtrLabel |
| #define glGetPointerv clan::OpenGL::functions->getPointerv |
| #define glGetProgramBinary clan::OpenGL::functions->getProgramBinary |
| #define glGetProgramInfoLog clan::OpenGL::functions->getProgramInfoLog |
| #define glGetProgramInterfaceiv clan::OpenGL::functions->getProgramInterfaceiv |
| #define glGetProgramiv clan::OpenGL::functions->getProgramiv |
| #define glGetProgramPipelineInfoLog clan::OpenGL::functions->getProgramPipelineInfoLog |
| #define glGetProgramPipelineiv clan::OpenGL::functions->getProgramPipelineiv |
| #define glGetProgramResourceIndex clan::OpenGL::functions->getProgramResourceIndex |
| #define glGetProgramResourceiv clan::OpenGL::functions->getProgramResourceiv |
| #define glGetProgramResourceLocation clan::OpenGL::functions->getProgramResourceLocation |
| #define glGetProgramResourceLocationIndex clan::OpenGL::functions->getProgramResourceLocationIndex |
| #define glGetProgramResourceName clan::OpenGL::functions->getProgramResourceName |
| #define glGetProgramStageiv clan::OpenGL::functions->getProgramStageiv |
| #define glGetQueryBufferObjecti64v clan::OpenGL::functions->GetQueryBufferObjecti64v |
| #define glGetQueryBufferObjectiv clan::OpenGL::functions->GetQueryBufferObjectiv |
| #define glGetQueryBufferObjectui64v clan::OpenGL::functions->GetQueryBufferObjectui64v |
| #define glGetQueryBufferObjectuiv clan::OpenGL::functions->GetQueryBufferObjectuiv |
| #define glGetQueryIndexediv clan::OpenGL::functions->getQueryIndexediv |
| #define glGetQueryiv clan::OpenGL::functions->getQueryiv |
| #define glGetQueryObjecti64v clan::OpenGL::functions->getQueryObjecti64v |
| #define glGetQueryObjectiv clan::OpenGL::functions->getQueryObjectiv |
| #define glGetQueryObjectui64v clan::OpenGL::functions->getQueryObjectui64v |
| #define glGetQueryObjectuiv clan::OpenGL::functions->getQueryObjectuiv |
| #define glGetRenderbufferParameteriv clan::OpenGL::functions->getRenderbufferParameteriv |
| #define glGetSamplerParameterfv clan::OpenGL::functions->getSamplerParameterfv |
| #define glGetSamplerParameterIiv clan::OpenGL::functions->getSamplerParameterIiv |
| #define glGetSamplerParameterIuiv clan::OpenGL::functions->getSamplerParameterIuiv |
| #define glGetSamplerParameteriv clan::OpenGL::functions->getSamplerParameteriv |
| #define glGetShaderInfoLog clan::OpenGL::functions->getShaderInfoLog |
| #define glGetShaderiv clan::OpenGL::functions->getShaderiv |
| #define glGetShaderPrecisionFormat clan::OpenGL::functions->getShaderPrecisionFormat |
| #define glGetShaderSource clan::OpenGL::functions->getShaderSource |
| #define glGetString clan::OpenGL::functions->getString |
| #define glGetStringi clan::OpenGL::functions->getStringi |
| #define glGetSubroutineIndex clan::OpenGL::functions->getSubroutineIndex |
| #define glGetSubroutineUniformLocation clan::OpenGL::functions->getSubroutineUniformLocation |
| #define glGetSynciv clan::OpenGL::functions->getSynciv |
| #define glGetTexImage clan::OpenGL::functions->getTexImage |
| #define glGetTexLevelParameterfv clan::OpenGL::functions->getTexLevelParameterfv |
| #define glGetTexLevelParameteriv clan::OpenGL::functions->getTexLevelParameteriv |
| #define glGetTexParameterfv clan::OpenGL::functions->getTexParameterfv |
| #define glGetTexParameterIiv clan::OpenGL::functions->getTexParameterIiv |
| #define glGetTexParameterIuiv clan::OpenGL::functions->getTexParameterIuiv |
| #define glGetTexParameteriv clan::OpenGL::functions->getTexParameteriv |
| #define glGetTextureImage clan::OpenGL::functions->GetTextureImage |
| #define glGetTextureLevelParameterfv clan::OpenGL::functions->GetTextureLevelParameterfv |
| #define glGetTextureLevelParameteriv clan::OpenGL::functions->GetTextureLevelParameteriv |
| #define glGetTextureParameterfv clan::OpenGL::functions->GetTextureParameterfv |
| #define glGetTextureParameterIiv clan::OpenGL::functions->GetTextureParameterIiv |
| #define glGetTextureParameterIuiv clan::OpenGL::functions->GetTextureParameterIuiv |
| #define glGetTextureParameteriv clan::OpenGL::functions->GetTextureParameteriv |
| #define glGetTextureSubImage clan::OpenGL::functions->GetTextureSubImage |
| #define glGetTransformFeedbacki64_v clan::OpenGL::functions->GetTransformFeedbacki64_v |
| #define glGetTransformFeedbacki_v clan::OpenGL::functions->GetTransformFeedbacki_v |
| #define glGetTransformFeedbackiv clan::OpenGL::functions->GetTransformFeedbackiv |
| #define glGetTransformFeedbackVarying clan::OpenGL::functions->getTransformFeedbackVarying |
| #define glGetUniformBlockIndex clan::OpenGL::functions->getUniformBlockIndex |
| #define glGetUniformdv clan::OpenGL::functions->getUniformdv |
| #define glGetUniformfv clan::OpenGL::functions->getUniformfv |
| #define glGetUniformIndices clan::OpenGL::functions->getUniformIndices |
| #define glGetUniformiv clan::OpenGL::functions->getUniformiv |
| #define glGetUniformLocation clan::OpenGL::functions->getUniformLocation |
| #define glGetUniformSubroutineuiv clan::OpenGL::functions->getUniformSubroutineuiv |
| #define glGetUniformuiv clan::OpenGL::functions->getUniformuiv |
| #define glGetVertexArrayIndexed64iv clan::OpenGL::functions->GetVertexArrayIndexed64iv |
| #define glGetVertexArrayIndexediv clan::OpenGL::functions->GetVertexArrayIndexediv |
| #define glGetVertexArrayiv clan::OpenGL::functions->GetVertexArrayiv |
| #define glGetVertexAttribdv clan::OpenGL::functions->getVertexAttribdv |
| #define glGetVertexAttribfv clan::OpenGL::functions->getVertexAttribfv |
| #define glGetVertexAttribIiv clan::OpenGL::functions->getVertexAttribIiv |
| #define glGetVertexAttribIuiv clan::OpenGL::functions->getVertexAttribIuiv |
| #define glGetVertexAttribiv clan::OpenGL::functions->getVertexAttribiv |
| #define glGetVertexAttribLdv clan::OpenGL::functions->getVertexAttribLdv |
| #define glGetVertexAttribPointerv clan::OpenGL::functions->getVertexAttribPointerv |
| #define glHint clan::OpenGL::functions->hint |
| #define glInvalidateBufferData clan::OpenGL::functions->invalidateBufferData |
| #define glInvalidateBufferSubData clan::OpenGL::functions->invalidateBufferSubData |
| #define glInvalidateFramebuffer clan::OpenGL::functions->invalidateFramebuffer |
| #define glInvalidateNamedFramebufferData clan::OpenGL::functions->InvalidateNamedFramebufferData |
| #define glInvalidateNamedFramebufferSubData clan::OpenGL::functions->InvalidateNamedFramebufferSubData |
| #define glInvalidateSubFramebuffer clan::OpenGL::functions->invalidateSubFramebuffer |
| #define glInvalidateTexImage clan::OpenGL::functions->invalidateTexImage |
| #define glInvalidateTexSubImage clan::OpenGL::functions->invalidateTexSubImage |
| #define glIsBuffer clan::OpenGL::functions->isBuffer |
| #define glIsEnabled clan::OpenGL::functions->isEnabled |
| #define glIsEnabledi clan::OpenGL::functions->isEnabledi |
| #define glIsFramebuffer clan::OpenGL::functions->isFramebuffer |
| #define glIsNamedStringARB clan::OpenGL::functions->isNamedStringARB |
| #define glIsProgram clan::OpenGL::functions->isProgram |
| #define glIsProgramPipeline clan::OpenGL::functions->isProgramPipeline |
| #define glIsQuery clan::OpenGL::functions->isQuery |
| #define glIsRenderbuffer clan::OpenGL::functions->isRenderbuffer |
| #define glIsSampler clan::OpenGL::functions->isSampler |
| #define glIsShader clan::OpenGL::functions->isShader |
| #define glIsSync clan::OpenGL::functions->isSync |
| #define glIsTexture clan::OpenGL::functions->isTexture |
| #define glIsTransformFeedback clan::OpenGL::functions->isTransformFeedback |
| #define glIsVertexArray clan::OpenGL::functions->isVertexArray |
| #define glLineWidth clan::OpenGL::functions->lineWidth |
| #define glLinkProgram clan::OpenGL::functions->linkProgram |
| #define glLogicOp clan::OpenGL::functions->logicOp |
| #define glMapBuffer clan::OpenGL::functions->mapBuffer |
| #define glMapBufferRange clan::OpenGL::functions->mapBufferRange |
| #define glMapNamedBuffer clan::OpenGL::functions->MapNamedBuffer |
| #define glMapNamedBufferRange clan::OpenGL::functions->MapNamedBufferRange |
| #define glMemoryBarrier clan::OpenGL::functions->memoryBarrier |
| #define glMemoryBarrierByRegion clan::OpenGL::functions->MemoryBarrierByRegion |
| #define glMinSampleShading clan::OpenGL::functions->minSampleShading |
| #define glMinSampleShadingARB clan::OpenGL::functions->minSampleShadingARB |
| #define glMultiDrawArrays clan::OpenGL::functions->multiDrawArrays |
| #define glMultiDrawArraysIndirect clan::OpenGL::functions->multiDrawArraysIndirect |
| #define glMultiDrawElements clan::OpenGL::functions->multiDrawElements |
| #define glMultiDrawElementsBaseVertex clan::OpenGL::functions->multiDrawElementsBaseVertex |
| #define glMultiDrawElementsIndirect clan::OpenGL::functions->multiDrawElementsIndirect |
| #define glMultiTexCoordP1ui clan::OpenGL::functions->multiTexCoordP1ui |
| #define glMultiTexCoordP1uiv clan::OpenGL::functions->multiTexCoordP1uiv |
| #define glMultiTexCoordP2ui clan::OpenGL::functions->multiTexCoordP2ui |
| #define glMultiTexCoordP2uiv clan::OpenGL::functions->multiTexCoordP2uiv |
| #define glMultiTexCoordP3ui clan::OpenGL::functions->multiTexCoordP3ui |
| #define glMultiTexCoordP3uiv clan::OpenGL::functions->multiTexCoordP3uiv |
| #define glMultiTexCoordP4ui clan::OpenGL::functions->multiTexCoordP4ui |
| #define glMultiTexCoordP4uiv clan::OpenGL::functions->multiTexCoordP4uiv |
| #define glNamedBufferData clan::OpenGL::functions->NamedBufferData |
| #define glNamedBufferStorage clan::OpenGL::functions->NamedBufferStorage |
| #define glNamedBufferSubData clan::OpenGL::functions->NamedBufferSubData |
| #define glNamedFramebufferDrawBuffer clan::OpenGL::functions->NamedFramebufferDrawBuffer |
| #define glNamedFramebufferDrawBuffers clan::OpenGL::functions->NamedFramebufferDrawBuffers |
| #define glNamedFramebufferParameteri clan::OpenGL::functions->NamedFramebufferParameteri |
| #define glNamedFramebufferParameteriEXT clan::OpenGL::functions->namedFramebufferParameteriEXT |
| #define glNamedFramebufferReadBuffer clan::OpenGL::functions->NamedFramebufferReadBuffer |
| #define glNamedFramebufferRenderbuffer clan::OpenGL::functions->NamedFramebufferRenderbuffer |
| #define glNamedFramebufferTexture clan::OpenGL::functions->NamedFramebufferTexture |
| #define glNamedFramebufferTextureLayer clan::OpenGL::functions->NamedFramebufferTextureLayer |
| #define glNamedRenderbufferStorage clan::OpenGL::functions->NamedRenderbufferStorage |
| #define glNamedRenderbufferStorageMultisample clan::OpenGL::functions->NamedRenderbufferStorageMultisample |
| #define glNamedStringARB clan::OpenGL::functions->namedStringARB |
| #define glNormalP3ui clan::OpenGL::functions->normalP3ui |
| #define glNormalP3uiv clan::OpenGL::functions->normalP3uiv |
| #define glObjectLabel clan::OpenGL::functions->objectLabel |
| #define glObjectPtrLabel clan::OpenGL::functions->objectPtrLabel |
| #define glPatchParameterfv clan::OpenGL::functions->patchParameterfv |
| #define glPatchParameteri clan::OpenGL::functions->patchParameteri |
| #define glPauseTransformFeedback clan::OpenGL::functions->pauseTransformFeedback |
| #define glPixelStoref clan::OpenGL::functions->pixelStoref |
| #define glPixelStorei clan::OpenGL::functions->pixelStorei |
| #define glPointParameterf clan::OpenGL::functions->pointParameterf |
| #define glPointParameterfv clan::OpenGL::functions->pointParameterfv |
| #define glPointParameteri clan::OpenGL::functions->pointParameteri |
| #define glPointParameteriv clan::OpenGL::functions->pointParameteriv |
| #define glPointSize clan::OpenGL::functions->pointSize |
| #define glPolygonMode clan::OpenGL::functions->polygonMode |
| #define glPolygonOffset clan::OpenGL::functions->polygonOffset |
| #define glPopDebugGroup clan::OpenGL::functions->popDebugGroup |
| #define glPrimitiveRestartIndex clan::OpenGL::functions->primitiveRestartIndex |
| #define glProgramBinary clan::OpenGL::functions->programBinary |
| #define glProgramParameteri clan::OpenGL::functions->programParameteri |
| #define glProgramUniform1d clan::OpenGL::functions->programUniform1d |
| #define glProgramUniform1dv clan::OpenGL::functions->programUniform1dv |
| #define glProgramUniform1f clan::OpenGL::functions->programUniform1f |
| #define glProgramUniform1fv clan::OpenGL::functions->programUniform1fv |
| #define glProgramUniform1i clan::OpenGL::functions->programUniform1i |
| #define glProgramUniform1iv clan::OpenGL::functions->programUniform1iv |
| #define glProgramUniform1ui clan::OpenGL::functions->programUniform1ui |
| #define glProgramUniform1uiv clan::OpenGL::functions->programUniform1uiv |
| #define glProgramUniform2d clan::OpenGL::functions->programUniform2d |
| #define glProgramUniform2dv clan::OpenGL::functions->programUniform2dv |
| #define glProgramUniform2f clan::OpenGL::functions->programUniform2f |
| #define glProgramUniform2fv clan::OpenGL::functions->programUniform2fv |
| #define glProgramUniform2i clan::OpenGL::functions->programUniform2i |
| #define glProgramUniform2iv clan::OpenGL::functions->programUniform2iv |
| #define glProgramUniform2ui clan::OpenGL::functions->programUniform2ui |
| #define glProgramUniform2uiv clan::OpenGL::functions->programUniform2uiv |
| #define glProgramUniform3d clan::OpenGL::functions->programUniform3d |
| #define glProgramUniform3dv clan::OpenGL::functions->programUniform3dv |
| #define glProgramUniform3f clan::OpenGL::functions->programUniform3f |
| #define glProgramUniform3fv clan::OpenGL::functions->programUniform3fv |
| #define glProgramUniform3i clan::OpenGL::functions->programUniform3i |
| #define glProgramUniform3iv clan::OpenGL::functions->programUniform3iv |
| #define glProgramUniform3ui clan::OpenGL::functions->programUniform3ui |
| #define glProgramUniform3uiv clan::OpenGL::functions->programUniform3uiv |
| #define glProgramUniform4d clan::OpenGL::functions->programUniform4d |
| #define glProgramUniform4dv clan::OpenGL::functions->programUniform4dv |
| #define glProgramUniform4f clan::OpenGL::functions->programUniform4f |
| #define glProgramUniform4fv clan::OpenGL::functions->programUniform4fv |
| #define glProgramUniform4i clan::OpenGL::functions->programUniform4i |
| #define glProgramUniform4iv clan::OpenGL::functions->programUniform4iv |
| #define glProgramUniform4ui clan::OpenGL::functions->programUniform4ui |
| #define glProgramUniform4uiv clan::OpenGL::functions->programUniform4uiv |
| #define glProgramUniformMatrix2dv clan::OpenGL::functions->programUniformMatrix2dv |
| #define glProgramUniformMatrix2fv clan::OpenGL::functions->programUniformMatrix2fv |
| #define glProgramUniformMatrix2x3dv clan::OpenGL::functions->programUniformMatrix2x3dv |
| #define glProgramUniformMatrix2x3fv clan::OpenGL::functions->programUniformMatrix2x3fv |
| #define glProgramUniformMatrix2x4dv clan::OpenGL::functions->programUniformMatrix2x4dv |
| #define glProgramUniformMatrix2x4fv clan::OpenGL::functions->programUniformMatrix2x4fv |
| #define glProgramUniformMatrix3dv clan::OpenGL::functions->programUniformMatrix3dv |
| #define glProgramUniformMatrix3fv clan::OpenGL::functions->programUniformMatrix3fv |
| #define glProgramUniformMatrix3x2dv clan::OpenGL::functions->programUniformMatrix3x2dv |
| #define glProgramUniformMatrix3x2fv clan::OpenGL::functions->programUniformMatrix3x2fv |
| #define glProgramUniformMatrix3x4dv clan::OpenGL::functions->programUniformMatrix3x4dv |
| #define glProgramUniformMatrix3x4fv clan::OpenGL::functions->programUniformMatrix3x4fv |
| #define glProgramUniformMatrix4dv clan::OpenGL::functions->programUniformMatrix4dv |
| #define glProgramUniformMatrix4fv clan::OpenGL::functions->programUniformMatrix4fv |
| #define glProgramUniformMatrix4x2dv clan::OpenGL::functions->programUniformMatrix4x2dv |
| #define glProgramUniformMatrix4x2fv clan::OpenGL::functions->programUniformMatrix4x2fv |
| #define glProgramUniformMatrix4x3dv clan::OpenGL::functions->programUniformMatrix4x3dv |
| #define glProgramUniformMatrix4x3fv clan::OpenGL::functions->programUniformMatrix4x3fv |
| #define glProvokingVertex clan::OpenGL::functions->provokingVertex |
| #define glPushDebugGroup clan::OpenGL::functions->pushDebugGroup |
| #define glQueryCounter clan::OpenGL::functions->queryCounter |
| #define glReadBuffer clan::OpenGL::functions->readBuffer |
| #define glReadnPixels clan::OpenGL::functions->ReadnPixels |
| #define glReadnPixelsARB clan::OpenGL::functions->readnPixelsARB |
| #define glReadPixels clan::OpenGL::functions->readPixels |
| #define glReleaseShaderCompiler clan::OpenGL::functions->releaseShaderCompiler |
| #define glRenderbufferStorage clan::OpenGL::functions->renderbufferStorage |
| #define glRenderbufferStorageMultisample clan::OpenGL::functions->renderbufferStorageMultisample |
| #define glResumeTransformFeedback clan::OpenGL::functions->resumeTransformFeedback |
| #define glSampleCoverage clan::OpenGL::functions->sampleCoverage |
| #define glSampleMaski clan::OpenGL::functions->sampleMaski |
| #define glSamplerParameterf clan::OpenGL::functions->samplerParameterf |
| #define glSamplerParameterfv clan::OpenGL::functions->samplerParameterfv |
| #define glSamplerParameteri clan::OpenGL::functions->samplerParameteri |
| #define glSamplerParameterIiv clan::OpenGL::functions->samplerParameterIiv |
| #define glSamplerParameterIuiv clan::OpenGL::functions->samplerParameterIuiv |
| #define glSamplerParameteriv clan::OpenGL::functions->samplerParameteriv |
| #define glScissor clan::OpenGL::functions->scissor |
| #define glScissorArrayv clan::OpenGL::functions->scissorArrayv |
| #define glScissorIndexed clan::OpenGL::functions->scissorIndexed |
| #define glScissorIndexedv clan::OpenGL::functions->scissorIndexedv |
| #define glSecondaryColorP3ui clan::OpenGL::functions->secondaryColorP3ui |
| #define glSecondaryColorP3uiv clan::OpenGL::functions->secondaryColorP3uiv |
| #define glShaderBinary clan::OpenGL::functions->shaderBinary |
| #define glShaderSource clan::OpenGL::functions->shaderSource |
| #define glShaderStorageBlockBinding clan::OpenGL::functions->shaderStorageBlockBinding |
| #define glStencilFunc clan::OpenGL::functions->stencilFunc |
| #define glStencilFuncSeparate clan::OpenGL::functions->stencilFuncSeparate |
| #define glStencilMask clan::OpenGL::functions->stencilMask |
| #define glStencilMaskSeparate clan::OpenGL::functions->stencilMaskSeparate |
| #define glStencilOp clan::OpenGL::functions->stencilOp |
| #define glStencilOpSeparate clan::OpenGL::functions->stencilOpSeparate |
| #define glTexBuffer clan::OpenGL::functions->texBuffer |
| #define glTexBufferRange clan::OpenGL::functions->texBufferRange |
| #define glTexCoordP1ui clan::OpenGL::functions->texCoordP1ui |
| #define glTexCoordP1uiv clan::OpenGL::functions->texCoordP1uiv |
| #define glTexCoordP2ui clan::OpenGL::functions->texCoordP2ui |
| #define glTexCoordP2uiv clan::OpenGL::functions->texCoordP2uiv |
| #define glTexCoordP3ui clan::OpenGL::functions->texCoordP3ui |
| #define glTexCoordP3uiv clan::OpenGL::functions->texCoordP3uiv |
| #define glTexCoordP4ui clan::OpenGL::functions->texCoordP4ui |
| #define glTexCoordP4uiv clan::OpenGL::functions->texCoordP4uiv |
| #define glTexImage1D clan::OpenGL::functions->texImage1D |
| #define glTexImage2D clan::OpenGL::functions->texImage2D |
| #define glTexImage2DMultisample clan::OpenGL::functions->texImage2DMultisample |
| #define glTexImage3D clan::OpenGL::functions->texImage3D |
| #define glTexImage3DMultisample clan::OpenGL::functions->texImage3DMultisample |
| #define glTexParameterf clan::OpenGL::functions->texParameterf |
| #define glTexParameterfv clan::OpenGL::functions->texParameterfv |
| #define glTexParameteri clan::OpenGL::functions->texParameteri |
| #define glTexParameterIiv clan::OpenGL::functions->texParameterIiv |
| #define glTexParameterIuiv clan::OpenGL::functions->texParameterIuiv |
| #define glTexParameteriv clan::OpenGL::functions->texParameteriv |
| #define glTexStorage1D clan::OpenGL::functions->texStorage1D |
| #define glTexStorage2D clan::OpenGL::functions->texStorage2D |
| #define glTexStorage2DMultisample clan::OpenGL::functions->texStorage2DMultisample |
| #define glTexStorage3D clan::OpenGL::functions->texStorage3D |
| #define glTexStorage3DMultisample clan::OpenGL::functions->texStorage3DMultisample |
| #define glTexSubImage1D clan::OpenGL::functions->texSubImage1D |
| #define glTexSubImage2D clan::OpenGL::functions->texSubImage2D |
| #define glTexSubImage3D clan::OpenGL::functions->texSubImage3D |
| #define glTextureBarrier clan::OpenGL::functions->TextureBarrier |
| #define glTextureBuffer clan::OpenGL::functions->TextureBuffer |
| #define glTextureBufferRange clan::OpenGL::functions->TextureBufferRange |
| #define glTextureBufferRangeEXT clan::OpenGL::functions->textureBufferRangeEXT |
| #define glTextureParameterf clan::OpenGL::functions->TextureParameterf |
| #define glTextureParameterfv clan::OpenGL::functions->TextureParameterfv |
| #define glTextureParameteri clan::OpenGL::functions->TextureParameteri |
| #define glTextureParameterIiv clan::OpenGL::functions->TextureParameterIiv |
| #define glTextureParameterIuiv clan::OpenGL::functions->TextureParameterIuiv |
| #define glTextureParameteriv clan::OpenGL::functions->TextureParameteriv |
| #define glTextureStorage1D clan::OpenGL::functions->TextureStorage1D |
| #define glTextureStorage1DEXT clan::OpenGL::functions->textureStorage1DEXT |
| #define glTextureStorage2D clan::OpenGL::functions->TextureStorage2D |
| #define glTextureStorage2DEXT clan::OpenGL::functions->textureStorage2DEXT |
| #define glTextureStorage2DMultisample clan::OpenGL::functions->TextureStorage2DMultisample |
| #define glTextureStorage2DMultisampleEXT clan::OpenGL::functions->textureStorage2DMultisampleEXT |
| #define glTextureStorage3D clan::OpenGL::functions->TextureStorage3D |
| #define glTextureStorage3DEXT clan::OpenGL::functions->textureStorage3DEXT |
| #define glTextureStorage3DMultisample clan::OpenGL::functions->TextureStorage3DMultisample |
| #define glTextureStorage3DMultisampleEXT clan::OpenGL::functions->textureStorage3DMultisampleEXT |
| #define glTextureSubImage1D clan::OpenGL::functions->TextureSubImage1D |
| #define glTextureSubImage2D clan::OpenGL::functions->TextureSubImage2D |
| #define glTextureSubImage3D clan::OpenGL::functions->TextureSubImage3D |
| #define glTextureView clan::OpenGL::functions->textureView |
| #define glTransformFeedbackBufferBase clan::OpenGL::functions->TransformFeedbackBufferBase |
| #define glTransformFeedbackBufferRange clan::OpenGL::functions->TransformFeedbackBufferRange |
| #define glTransformFeedbackVaryings clan::OpenGL::functions->transformFeedbackVaryings |
| #define glUniform1d clan::OpenGL::functions->uniform1d |
| #define glUniform1dv clan::OpenGL::functions->uniform1dv |
| #define glUniform1f clan::OpenGL::functions->uniform1f |
| #define glUniform1fv clan::OpenGL::functions->uniform1fv |
| #define glUniform1i clan::OpenGL::functions->uniform1i |
| #define glUniform1iv clan::OpenGL::functions->uniform1iv |
| #define glUniform1ui clan::OpenGL::functions->uniform1ui |
| #define glUniform1uiv clan::OpenGL::functions->uniform1uiv |
| #define glUniform2d clan::OpenGL::functions->uniform2d |
| #define glUniform2dv clan::OpenGL::functions->uniform2dv |
| #define glUniform2f clan::OpenGL::functions->uniform2f |
| #define glUniform2fv clan::OpenGL::functions->uniform2fv |
| #define glUniform2i clan::OpenGL::functions->uniform2i |
| #define glUniform2iv clan::OpenGL::functions->uniform2iv |
| #define glUniform2ui clan::OpenGL::functions->uniform2ui |
| #define glUniform2uiv clan::OpenGL::functions->uniform2uiv |
| #define glUniform3d clan::OpenGL::functions->uniform3d |
| #define glUniform3dv clan::OpenGL::functions->uniform3dv |
| #define glUniform3f clan::OpenGL::functions->uniform3f |
| #define glUniform3fv clan::OpenGL::functions->uniform3fv |
| #define glUniform3i clan::OpenGL::functions->uniform3i |
| #define glUniform3iv clan::OpenGL::functions->uniform3iv |
| #define glUniform3ui clan::OpenGL::functions->uniform3ui |
| #define glUniform3uiv clan::OpenGL::functions->uniform3uiv |
| #define glUniform4d clan::OpenGL::functions->uniform4d |
| #define glUniform4dv clan::OpenGL::functions->uniform4dv |
| #define glUniform4f clan::OpenGL::functions->uniform4f |
| #define glUniform4fv clan::OpenGL::functions->uniform4fv |
| #define glUniform4i clan::OpenGL::functions->uniform4i |
| #define glUniform4iv clan::OpenGL::functions->uniform4iv |
| #define glUniform4ui clan::OpenGL::functions->uniform4ui |
| #define glUniform4uiv clan::OpenGL::functions->uniform4uiv |
| #define glUniformBlockBinding clan::OpenGL::functions->uniformBlockBinding |
| #define glUniformMatrix2dv clan::OpenGL::functions->uniformMatrix2dv |
| #define glUniformMatrix2fv clan::OpenGL::functions->uniformMatrix2fv |
| #define glUniformMatrix2x3dv clan::OpenGL::functions->uniformMatrix2x3dv |
| #define glUniformMatrix2x3fv clan::OpenGL::functions->uniformMatrix2x3fv |
| #define glUniformMatrix2x4dv clan::OpenGL::functions->uniformMatrix2x4dv |
| #define glUniformMatrix2x4fv clan::OpenGL::functions->uniformMatrix2x4fv |
| #define glUniformMatrix3dv clan::OpenGL::functions->uniformMatrix3dv |
| #define glUniformMatrix3fv clan::OpenGL::functions->uniformMatrix3fv |
| #define glUniformMatrix3x2dv clan::OpenGL::functions->uniformMatrix3x2dv |
| #define glUniformMatrix3x2fv clan::OpenGL::functions->uniformMatrix3x2fv |
| #define glUniformMatrix3x4dv clan::OpenGL::functions->uniformMatrix3x4dv |
| #define glUniformMatrix3x4fv clan::OpenGL::functions->uniformMatrix3x4fv |
| #define glUniformMatrix4dv clan::OpenGL::functions->uniformMatrix4dv |
| #define glUniformMatrix4fv clan::OpenGL::functions->uniformMatrix4fv |
| #define glUniformMatrix4x2dv clan::OpenGL::functions->uniformMatrix4x2dv |
| #define glUniformMatrix4x2fv clan::OpenGL::functions->uniformMatrix4x2fv |
| #define glUniformMatrix4x3dv clan::OpenGL::functions->uniformMatrix4x3dv |
| #define glUniformMatrix4x3fv clan::OpenGL::functions->uniformMatrix4x3fv |
| #define glUniformSubroutinesuiv clan::OpenGL::functions->uniformSubroutinesuiv |
| #define glUnmapBuffer clan::OpenGL::functions->unmapBuffer |
| #define glUnmapNamedBuffer clan::OpenGL::functions->UnmapNamedBuffer |
| #define glUseProgram clan::OpenGL::functions->useProgram |
| #define glUseProgramStages clan::OpenGL::functions->useProgramStages |
| #define glValidateProgram clan::OpenGL::functions->validateProgram |
| #define glValidateProgramPipeline clan::OpenGL::functions->validateProgramPipeline |
| #define glVertexArrayAttribBinding clan::OpenGL::functions->VertexArrayAttribBinding |
| #define glVertexArrayAttribFormat clan::OpenGL::functions->VertexArrayAttribFormat |
| #define glVertexArrayAttribIFormat clan::OpenGL::functions->VertexArrayAttribIFormat |
| #define glVertexArrayAttribLFormat clan::OpenGL::functions->VertexArrayAttribLFormat |
| #define glVertexArrayBindingDivisor clan::OpenGL::functions->VertexArrayBindingDivisor |
| #define glVertexArrayBindVertexBufferEXT clan::OpenGL::functions->vertexArrayBindVertexBufferEXT |
| #define glVertexArrayElementBuffer clan::OpenGL::functions->VertexArrayElementBuffer |
| #define glVertexArrayVertexAttribBindingEXT clan::OpenGL::functions->vertexArrayVertexAttribBindingEXT |
| #define glVertexArrayVertexAttribFormatEXT clan::OpenGL::functions->vertexArrayVertexAttribFormatEXT |
| #define glVertexArrayVertexAttribIFormatEXT clan::OpenGL::functions->vertexArrayVertexAttribIFormatEXT |
| #define glVertexArrayVertexAttribLFormatEXT clan::OpenGL::functions->vertexArrayVertexAttribLFormatEXT |
| #define glVertexArrayVertexBindingDivisorEXT clan::OpenGL::functions->vertexArrayVertexBindingDivisorEXT |
| #define glVertexArrayVertexBuffer clan::OpenGL::functions->VertexArrayVertexBuffer |
| #define glVertexArrayVertexBuffers clan::OpenGL::functions->VertexArrayVertexBuffers |
| #define glVertexAttrib1d clan::OpenGL::functions->vertexAttrib1d |
| #define glVertexAttrib1dv clan::OpenGL::functions->vertexAttrib1dv |
| #define glVertexAttrib1f clan::OpenGL::functions->vertexAttrib1f |
| #define glVertexAttrib1fv clan::OpenGL::functions->vertexAttrib1fv |
| #define glVertexAttrib1s clan::OpenGL::functions->vertexAttrib1s |
| #define glVertexAttrib1sv clan::OpenGL::functions->vertexAttrib1sv |
| #define glVertexAttrib2d clan::OpenGL::functions->vertexAttrib2d |
| #define glVertexAttrib2dv clan::OpenGL::functions->vertexAttrib2dv |
| #define glVertexAttrib2f clan::OpenGL::functions->vertexAttrib2f |
| #define glVertexAttrib2fv clan::OpenGL::functions->vertexAttrib2fv |
| #define glVertexAttrib2s clan::OpenGL::functions->vertexAttrib2s |
| #define glVertexAttrib2sv clan::OpenGL::functions->vertexAttrib2sv |
| #define glVertexAttrib3d clan::OpenGL::functions->vertexAttrib3d |
| #define glVertexAttrib3dv clan::OpenGL::functions->vertexAttrib3dv |
| #define glVertexAttrib3f clan::OpenGL::functions->vertexAttrib3f |
| #define glVertexAttrib3fv clan::OpenGL::functions->vertexAttrib3fv |
| #define glVertexAttrib3s clan::OpenGL::functions->vertexAttrib3s |
| #define glVertexAttrib3sv clan::OpenGL::functions->vertexAttrib3sv |
| #define glVertexAttrib4bv clan::OpenGL::functions->vertexAttrib4bv |
| #define glVertexAttrib4d clan::OpenGL::functions->vertexAttrib4d |
| #define glVertexAttrib4dv clan::OpenGL::functions->vertexAttrib4dv |
| #define glVertexAttrib4f clan::OpenGL::functions->vertexAttrib4f |
| #define glVertexAttrib4fv clan::OpenGL::functions->vertexAttrib4fv |
| #define glVertexAttrib4iv clan::OpenGL::functions->vertexAttrib4iv |
| #define glVertexAttrib4Nbv clan::OpenGL::functions->vertexAttrib4Nbv |
| #define glVertexAttrib4Niv clan::OpenGL::functions->vertexAttrib4Niv |
| #define glVertexAttrib4Nsv clan::OpenGL::functions->vertexAttrib4Nsv |
| #define glVertexAttrib4Nub clan::OpenGL::functions->vertexAttrib4Nub |
| #define glVertexAttrib4Nubv clan::OpenGL::functions->vertexAttrib4Nubv |
| #define glVertexAttrib4Nuiv clan::OpenGL::functions->vertexAttrib4Nuiv |
| #define glVertexAttrib4Nusv clan::OpenGL::functions->vertexAttrib4Nusv |
| #define glVertexAttrib4s clan::OpenGL::functions->vertexAttrib4s |
| #define glVertexAttrib4sv clan::OpenGL::functions->vertexAttrib4sv |
| #define glVertexAttrib4ubv clan::OpenGL::functions->vertexAttrib4ubv |
| #define glVertexAttrib4uiv clan::OpenGL::functions->vertexAttrib4uiv |
| #define glVertexAttrib4usv clan::OpenGL::functions->vertexAttrib4usv |
| #define glVertexAttribBinding clan::OpenGL::functions->vertexAttribBinding |
| #define glVertexAttribDivisor clan::OpenGL::functions->vertexAttribDivisor |
| #define glVertexAttribFormat clan::OpenGL::functions->vertexAttribFormat |
| #define glVertexAttribI1i clan::OpenGL::functions->vertexAttribI1i |
| #define glVertexAttribI1iv clan::OpenGL::functions->vertexAttribI1iv |
| #define glVertexAttribI1ui clan::OpenGL::functions->vertexAttribI1ui |
| #define glVertexAttribI1uiv clan::OpenGL::functions->vertexAttribI1uiv |
| #define glVertexAttribI2i clan::OpenGL::functions->vertexAttribI2i |
| #define glVertexAttribI2iv clan::OpenGL::functions->vertexAttribI2iv |
| #define glVertexAttribI2ui clan::OpenGL::functions->vertexAttribI2ui |
| #define glVertexAttribI2uiv clan::OpenGL::functions->vertexAttribI2uiv |
| #define glVertexAttribI3i clan::OpenGL::functions->vertexAttribI3i |
| #define glVertexAttribI3iv clan::OpenGL::functions->vertexAttribI3iv |
| #define glVertexAttribI3ui clan::OpenGL::functions->vertexAttribI3ui |
| #define glVertexAttribI3uiv clan::OpenGL::functions->vertexAttribI3uiv |
| #define glVertexAttribI4bv clan::OpenGL::functions->vertexAttribI4bv |
| #define glVertexAttribI4i clan::OpenGL::functions->vertexAttribI4i |
| #define glVertexAttribI4iv clan::OpenGL::functions->vertexAttribI4iv |
| #define glVertexAttribI4sv clan::OpenGL::functions->vertexAttribI4sv |
| #define glVertexAttribI4ubv clan::OpenGL::functions->vertexAttribI4ubv |
| #define glVertexAttribI4ui clan::OpenGL::functions->vertexAttribI4ui |
| #define glVertexAttribI4uiv clan::OpenGL::functions->vertexAttribI4uiv |
| #define glVertexAttribI4usv clan::OpenGL::functions->vertexAttribI4usv |
| #define glVertexAttribIFormat clan::OpenGL::functions->vertexAttribIFormat |
| #define glVertexAttribIPointer clan::OpenGL::functions->vertexAttribIPointer |
| #define glVertexAttribL1d clan::OpenGL::functions->vertexAttribL1d |
| #define glVertexAttribL1dv clan::OpenGL::functions->vertexAttribL1dv |
| #define glVertexAttribL2d clan::OpenGL::functions->vertexAttribL2d |
| #define glVertexAttribL2dv clan::OpenGL::functions->vertexAttribL2dv |
| #define glVertexAttribL3d clan::OpenGL::functions->vertexAttribL3d |
| #define glVertexAttribL3dv clan::OpenGL::functions->vertexAttribL3dv |
| #define glVertexAttribL4d clan::OpenGL::functions->vertexAttribL4d |
| #define glVertexAttribL4dv clan::OpenGL::functions->vertexAttribL4dv |
| #define glVertexAttribLFormat clan::OpenGL::functions->vertexAttribLFormat |
| #define glVertexAttribLPointer clan::OpenGL::functions->vertexAttribLPointer |
| #define glVertexAttribP1ui clan::OpenGL::functions->vertexAttribP1ui |
| #define glVertexAttribP1uiv clan::OpenGL::functions->vertexAttribP1uiv |
| #define glVertexAttribP2ui clan::OpenGL::functions->vertexAttribP2ui |
| #define glVertexAttribP2uiv clan::OpenGL::functions->vertexAttribP2uiv |
| #define glVertexAttribP3ui clan::OpenGL::functions->vertexAttribP3ui |
| #define glVertexAttribP3uiv clan::OpenGL::functions->vertexAttribP3uiv |
| #define glVertexAttribP4ui clan::OpenGL::functions->vertexAttribP4ui |
| #define glVertexAttribP4uiv clan::OpenGL::functions->vertexAttribP4uiv |
| #define glVertexAttribPointer clan::OpenGL::functions->vertexAttribPointer |
| #define glVertexBindingDivisor clan::OpenGL::functions->vertexBindingDivisor |
| #define glVertexP2ui clan::OpenGL::functions->vertexP2ui |
| #define glVertexP2uiv clan::OpenGL::functions->vertexP2uiv |
| #define glVertexP3ui clan::OpenGL::functions->vertexP3ui |
| #define glVertexP3uiv clan::OpenGL::functions->vertexP3uiv |
| #define glVertexP4ui clan::OpenGL::functions->vertexP4ui |
| #define glVertexP4uiv clan::OpenGL::functions->vertexP4uiv |
| #define glViewport clan::OpenGL::functions->viewport |
| #define glViewportArrayv clan::OpenGL::functions->viewportArrayv |
| #define glViewportIndexedf clan::OpenGL::functions->viewportIndexedf |
| #define glViewportIndexedfv clan::OpenGL::functions->viewportIndexedfv |
| #define glWaitSync clan::OpenGL::functions->waitSync |
| typedef void clan::ProcAddress() |
Extension procedure address typedef for OpenGL.