This is the complete list of members for clan::Quaterniond, including all inherited members.
| axis_angle(const Angle &angle, const Vec3f &axis) | clan::Quaternionx< double > | static |
| i | clan::Quaternionx< double > | |
| inverse() | clan::Quaternionx< double > | |
| inverse(Quaternionx< double > q) | clan::Quaternionx< double > | inlinestatic |
| j | clan::Quaternionx< double > | |
| k | clan::Quaternionx< double > | |
| lerp(const Quaternionx< double > &quaternion_initial, const Quaternionx< double > &quaternion_final, double lerp_time) | clan::Quaternionx< double > | static |
| magnitude() const | clan::Quaternionx< double > | |
| multiply(const Quaternionx< double > &quaternion_1, const Quaternionx< double > &quaternion_2) | clan::Quaternionx< double > | static |
| normalize() | clan::Quaternionx< double > | |
| normalize(Quaternionx< double > q) | clan::Quaternionx< double > | inlinestatic |
| operator!=(const Quaternionx< double > &other) const | clan::Quaternionx< double > | inline |
| operator*(const Quaternionx< double > &mult) const | clan::Quaternionx< double > | inline |
| operator*(const Mat4< double > &matrix) const | clan::Quaternionx< double > | |
| operator<(const Quaternionx< double > &other) const | clan::Quaternionx< double > | inline |
| operator<=(const Quaternionx< double > &other) const | clan::Quaternionx< double > | inline |
| operator==(const Quaternionx< double > &other) const | clan::Quaternionx< double > | inline |
| operator>(const Quaternionx< double > &other) const | clan::Quaternionx< double > | inline |
| operator>=(const Quaternionx< double > &other) const | clan::Quaternionx< double > | inline |
| Quaterniond() | clan::Quaterniond | inline |
| Quaterniond(const Quaternionx< double > ©) | clan::Quaterniond | inline |
| Quaterniond(const Mat4< double > &rotation_matrix) | clan::Quaterniond | inlineexplicit |
| Quaterniond(double real, double i, double j, double k) | clan::Quaterniond | inlineexplicit |
| Quaterniond(double real, const Vec3< double > &imag) | clan::Quaterniond | inlineexplicit |
| Quaterniond(double euler_x, double euler_y, double euler_z, AngleUnit unit, EulerOrder order) | clan::Quaterniond | inlineexplicit |
| Quaterniond(const Vec3< double > &euler, AngleUnit unit, EulerOrder order) | clan::Quaterniond | inlineexplicit |
| Quaterniond(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaterniond | inlineexplicit |
| Quaternionx() | clan::Quaternionx< double > | inline |
| Quaternionx(double real, double i, double j, double k) | clan::Quaternionx< double > | inlineexplicit |
| Quaternionx(double real, const Vec3< double > &imag) | clan::Quaternionx< double > | inlineexplicit |
| Quaternionx(const Quaternionx< double > ©) | clan::Quaternionx< double > | inline |
| Quaternionx(double euler_x, double euler_y, double euler_z, AngleUnit unit, EulerOrder order) | clan::Quaternionx< double > | explicit |
| Quaternionx(const Vec3< double > &euler, AngleUnit unit, EulerOrder order) | clan::Quaternionx< double > | explicit |
| Quaternionx(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaternionx< double > | explicit |
| Quaternionx(const Mat4< double > &rotation_matrix) | clan::Quaternionx< double > | explicit |
| rotate(const Angle &angle, const Vec3f &axis) | clan::Quaternionx< double > | |
| rotate(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaternionx< double > | |
| rotate_vector(const Vec3< double > &v) const | clan::Quaternionx< double > | |
| rotate_vector(const Vec4< double > &v) const | clan::Quaternionx< double > | |
| rotation_between(Vec3< double > v0, Vec3< double > v1) | clan::Quaternionx< double > | static |
| rotation_between(Vec4< double > v0, Vec4< double > v1) | clan::Quaternionx< double > | static |
| set(double euler_x, double euler_y, double euler_z, AngleUnit unit, EulerOrder order) | clan::Quaternionx< double > | |
| set(const Vec3< double > &euler, AngleUnit unit, EulerOrder order) | clan::Quaternionx< double > | |
| set(const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | clan::Quaternionx< double > | |
| slerp(const Quaternionx< double > &quaternion_initial, const Quaternionx< double > &quaternion_final, double slerp_time) | clan::Quaternionx< double > | static |
| to_matrix() const | clan::Quaternionx< double > | |
| w | clan::Quaternionx< double > | |
| x | clan::Quaternionx< double > | |
| y | clan::Quaternionx< double > | |
| z | clan::Quaternionx< double > |