Occlusion query provider.
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#include <occlusion_query_provider.h>
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| virtual | ~OcclusionQueryProvider () |
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| virtual void | begin ()=0 |
| | Start occlusion query.
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| virtual void | create ()=0 |
| | Create occlusion query object.
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| virtual void | end ()=0 |
| | Finish occlusion query.
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| virtual int | get_result () const =0 |
| | Returns the result of the occlusion query.
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| virtual bool | is_result_ready () const =0 |
| | Returns true if the GPU is ready to return the result.
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Occlusion query provider.
◆ ~OcclusionQueryProvider()
| virtual clan::OcclusionQueryProvider::~OcclusionQueryProvider |
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inlinevirtual |
◆ begin()
| virtual void clan::OcclusionQueryProvider::begin |
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pure virtual |
◆ create()
| virtual void clan::OcclusionQueryProvider::create |
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pure virtual |
Create occlusion query object.
◆ end()
| virtual void clan::OcclusionQueryProvider::end |
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pure virtual |
◆ get_result()
| virtual int clan::OcclusionQueryProvider::get_result |
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const |
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pure virtual |
Returns the result of the occlusion query.
◆ is_result_ready()
| virtual bool clan::OcclusionQueryProvider::is_result_ready |
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const |
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pure virtual |
Returns true if the GPU is ready to return the result.
The documentation for this class was generated from the following file: