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| | Quaterniond () |
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| | Quaterniond (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) |
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| | Quaterniond (const Mat4< double > &rotation_matrix) |
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| | Quaterniond (const Quaternionx< double > ©) |
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| | Quaterniond (const Vec3< double > &euler, AngleUnit unit, EulerOrder order) |
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| | Quaterniond (double euler_x, double euler_y, double euler_z, AngleUnit unit, EulerOrder order) |
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| | Quaterniond (double real, const Vec3< double > &imag) |
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| | Quaterniond (double real, double i, double j, double k) |
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| | Quaternionx () |
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| | Quaternionx (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) |
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| | Quaternionx (const Mat4< double > &rotation_matrix) |
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| | Quaternionx (const Quaternionx< double > ©) |
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| | Quaternionx (const Vec3< double > &euler, AngleUnit unit, EulerOrder order) |
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| | Quaternionx (double euler_x, double euler_y, double euler_z, AngleUnit unit, EulerOrder order) |
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| | Quaternionx (double real, const Vec3< double > &imag) |
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| | Quaternionx (double real, double i, double j, double k) |
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| Quaternionx< double > & | inverse () |
| | Inverse this quaternion.
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| double | magnitude () const |
| | Get the quaternion magnitude.
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| Quaternionx< double > & | normalize () |
| | Normalizes this quaternion.
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| bool | operator!= (const Quaternionx< double > &other) const |
| | Not equal operator.
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| Quaternionx< double > | operator* (const Mat4< double > &matrix) const |
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| Quaternionx< double > | operator* (const Quaternionx< double > &mult) const |
| | Multiplication operator.
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| bool | operator< (const Quaternionx< double > &other) const |
| | Less operator.
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| bool | operator<= (const Quaternionx< double > &other) const |
| | Less equal operator.
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| bool | operator== (const Quaternionx< double > &other) const |
| | Equal operator.
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| bool | operator> (const Quaternionx< double > &other) const |
| | Greater operator.
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| bool | operator>= (const Quaternionx< double > &other) const |
| | Greater equal operator.
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| Quaternionx< double > & | rotate (const Angle &angle, const Vec3f &axis) |
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| Quaternionx< double > & | rotate (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) |
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| Vec3< double > | rotate_vector (const Vec3< double > &v) const |
| | Rotates vector by this quaternion.
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| Vec4< double > | rotate_vector (const Vec4< double > &v) const |
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| void | set (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) |
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| void | set (const Vec3< double > &euler, AngleUnit unit, EulerOrder order) |
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| void | set (double euler_x, double euler_y, double euler_z, AngleUnit unit, EulerOrder order) |
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| Mat4< double > | to_matrix () const |
| | Convert the quaternion to a rotation matrix.
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