See Gamepad input for how these are used.
◆ GLFW_GAMEPAD_BUTTON_A
| #define GLFW_GAMEPAD_BUTTON_A 0 |
◆ GLFW_GAMEPAD_BUTTON_B
| #define GLFW_GAMEPAD_BUTTON_B 1 |
◆ GLFW_GAMEPAD_BUTTON_X
| #define GLFW_GAMEPAD_BUTTON_X 2 |
◆ GLFW_GAMEPAD_BUTTON_Y
| #define GLFW_GAMEPAD_BUTTON_Y 3 |
◆ GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
| #define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 |
◆ GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
| #define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 |
◆ GLFW_GAMEPAD_BUTTON_BACK
| #define GLFW_GAMEPAD_BUTTON_BACK 6 |
◆ GLFW_GAMEPAD_BUTTON_START
| #define GLFW_GAMEPAD_BUTTON_START 7 |
◆ GLFW_GAMEPAD_BUTTON_GUIDE
| #define GLFW_GAMEPAD_BUTTON_GUIDE 8 |
◆ GLFW_GAMEPAD_BUTTON_LEFT_THUMB
| #define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 |
◆ GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
| #define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_UP
| #define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
| #define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_DOWN
| #define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 |
◆ GLFW_GAMEPAD_BUTTON_DPAD_LEFT
| #define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 |
◆ GLFW_GAMEPAD_BUTTON_LAST
◆ GLFW_GAMEPAD_BUTTON_CROSS
◆ GLFW_GAMEPAD_BUTTON_CIRCLE
◆ GLFW_GAMEPAD_BUTTON_SQUARE
◆ GLFW_GAMEPAD_BUTTON_TRIANGLE