| addRenderables(RenderQueue *queue, uint8 group, Real lodValue) | Ogre::StaticGeometry::LODBucket | |
| assign(QueuedSubMesh *qsm, ushort atLod) | Ogre::StaticGeometry::LODBucket | |
| build(bool stencilShadows) | Ogre::StaticGeometry::LODBucket | |
| getEdgeList() const | Ogre::StaticGeometry::LODBucket | inline |
| getLod(void) const | Ogre::StaticGeometry::LODBucket | inline |
| getLodValue(void) const | Ogre::StaticGeometry::LODBucket | inline |
| getMaterialBuckets() const | Ogre::StaticGeometry::LODBucket | inline |
| getMaterialIterator(void) | Ogre::StaticGeometry::LODBucket | |
| getParent(void) | Ogre::StaticGeometry::LODBucket | inline |
| getShadowRenderableList() | Ogre::StaticGeometry::LODBucket | inline |
| isVertexProgramInUse() const | Ogre::StaticGeometry::LODBucket | inline |
| LODBucket(Region *parent, unsigned short lod, Real lodValue) | Ogre::StaticGeometry::LODBucket | |
| MaterialBucketMap typedef | Ogre::StaticGeometry::LODBucket | |
| MaterialIterator typedef | Ogre::StaticGeometry::LODBucket | |
| operator<<(std::ostream &o, const LODBucket &b) | Ogre::StaticGeometry::LODBucket | friend |
| updateShadowRenderables(const Vector4 &lightPos, const HardwareIndexBufferPtr &indexBuffer, Real extrusionDistance, int flags=0) | Ogre::StaticGeometry::LODBucket | |
| visitRenderables(Renderable::Visitor *visitor, bool debugRenderables) | Ogre::StaticGeometry::LODBucket | |
| ~LODBucket() | Ogre::StaticGeometry::LODBucket | virtual |