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| | PCZLight () |
| | Default constructor (for Python mainly).
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| | PCZLight (const String &name) |
| | Normal constructor.
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| | ~PCZLight () |
| | Standard destructor.
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| void | _notifyMoved (void) override |
| | MovableObject notified when SceneNode changes.
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| void | addZoneToAffectedZonesList (PCZone *zone) |
| | Manually add a zone to the zones affected list.
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| bool | affectsVisibleZone (void) |
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| bool | affectsZone (PCZone *zone) |
| | Check if a zone is in the list of zones affected by the light.
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| void | clearAffectedZones (void) |
| | Clear the affectedZonesList.
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| void | clearNeedsUpdate (void) |
| | Clear update flag.
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| const String & | getMovableType (void) const override |
| | Overridden from MovableObject.
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| bool | getNeedsUpdate (void) |
| | Get status of need for update. this checks all affected zones.
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| void | removeZoneFromAffectedZonesList (PCZone *zone) |
| | Manually remove a zone from the affected list.
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| void | setAffectsVisibleZone (bool affects) |
| | Marks a light as affecting a visible zone.
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| void | updateZones (PCZone *defaultZone, unsigned long frameCount) |
| | Update the list of zones the light affects.
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| | Light () |
| | Default constructor (for Python mainly).
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| | Light (const String &name) |
| | Normal constructor.
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| | ~Light () |
| | Standard destructor.
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| void | _calcTempSquareDist (const Vector3 &worldPos) |
| | internal method for calculating current squared distance from some world position
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| Real | _deriveShadowFarClipDistance () const |
| | Derive a shadow camera far distance.
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| Real | _deriveShadowFarClipDistance (const Camera *) const |
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| Real | _deriveShadowNearClipDistance (const Camera *maincam) const |
| | Derive a shadow camera near distance from either the light, or from the main camera if the light doesn't have its own setting.
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| virtual const PlaneBoundedVolumeList & | _getFrustumClipVolumes (const Camera *const cam) const |
| | Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.
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| size_t | _getIndexInFrame () const |
| | Returns the index at which this light is in the current render.
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| virtual const PlaneBoundedVolume & | _getNearClipVolume (const Camera *const cam) const |
| | Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.
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| void | _notifyAttached (Node *parent, bool isTagPoint=false) override |
| | Internal method called to notify the object that it has been attached to a node.
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| void | _notifyIndexInFrame (size_t i) |
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| void | _setCameraRelative (Camera *cam) |
| | Set the camera which this light should be relative to, for camera-relative rendering.
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| virtual void | _updateCustomGpuParameter (uint16 paramIndex, const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
| | Update a custom GpuProgramParameters constant which is derived from information only this Light knows.
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| void | _updateRenderQueue (RenderQueue *queue) override |
| | Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
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| AnimableValuePtr | createAnimableValue (const String &valueName) override |
| | Create a reference-counted AnimableValuePtr for the named value.
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| Vector4 | getAs4DVector (bool cameraRelativeIfSet=false) const |
| | Returns the details of this light as a 4D vector.
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| const Vector4f & | getAttenuation () const |
| | Returns all the attenuation params as (range, constant, linear, quadratic)
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| float | getAttenuationConstant (void) const |
| | Returns the constant factor in the attenuation formula.
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| float | getAttenuationLinear (void) const |
| | Returns the linear factor in the attenuation formula.
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| float | getAttenuationQuadric (void) const |
| | Returns the quadric factor in the attenuation formula.
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| float | getAttenuationRange (void) const |
| | Returns the absolute upper range of the light.
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| const AxisAlignedBox & | getBoundingBox (void) const override |
| | Retrieves the local axis-aligned bounding box for this object.
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| Real | getBoundingRadius (void) const override |
| | Retrieves the radius of the origin-centered bounding sphere for this object.
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| const Vector4f & | getCustomParameter (uint16 index) const |
| | Returns the custom value associated with this Light at the given index.
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| const ShadowCameraSetupPtr & | getCustomShadowCameraSetup (void) const |
| | Return a pointer to the custom shadow camera setup (null means use SceneManager global version).
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| const Vector3 & | getDerivedDirection (void) const |
| | Retrieves the direction of the light including any transform from nodes it is attached to.
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| const Vector3 & | getDerivedPosition (bool cameraRelativeIfSet=false) const |
| | Retrieves the position of the light including any transform from nodes it is attached to.
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| Vector3f | getDerivedSourceHalfHeight () const |
| | The height half vector of the source in world space.
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| Vector3f | getDerivedSourceHalfWidth () const |
| | The width half vector of the source in world space.
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| const ColourValue & | getDiffuseColour (void) const |
| | Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).
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| const Vector3 & | getDirection (void) const |
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| const Vector3 & | getPosition (void) const |
| | Returns the position of the light.
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| Real | getPowerScale (void) const |
| | Returns the scaling factor which indicates the relative power of a light.
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| Real | getShadowFarClipDistance () const |
| | Returns the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.
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| Real | getShadowFarDistance (void) const |
| | Returns the maximum distance away from the camera that shadows by this light will be visible.
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| Real | getShadowFarDistanceSquared (void) const |
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| Real | getShadowNearClipDistance () const |
| | Returns the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.
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| Vector2f | getSourceSize () const |
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| const ColourValue & | getSpecularColour (void) const |
| | Returns the colour of specular light given off by this light source.
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| Real | getSpotlightFalloff (void) const |
| | Returns the falloff between the inner and outer cones of the spotlight.
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| const Radian & | getSpotlightInnerAngle (void) const |
| | Returns the angle covered by the spotlights inner cone.
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| Real | getSpotlightNearClipDistance () const |
| | Returns the near clip plane distance to be used by spotlights that use light clipping.
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| const Radian & | getSpotlightOuterAngle (void) const |
| | Returns the angle covered by the spotlights outer cone.
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| LightTypes | getType (void) const |
| | Returns the light type.
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| uint32 | getTypeFlags (void) const override |
| | Override to return specific type flag.
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| bool | isInLightRange (const Ogre::AxisAlignedBox &container) const |
| | Check whether a bounding box is included in the lighted area of the light.
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| bool | isInLightRange (const Ogre::Sphere &sphere) const |
| | Check whether a sphere is included in the lighted area of the light.
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| void | resetCustomShadowCameraSetup (void) |
| | Reset the shadow camera setup to the default.
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| void | resetShadowFarDistance (void) |
| | Tells the light to use the shadow far distance of the SceneManager.
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| void | setAttenuation (float range, float constant, float linear, float quadratic) |
| | Sets the attenuation parameters of the light source i.e.
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| void | setCustomParameter (uint16 index, const Vector4f &value) |
| | Sets a custom parameter for this Light, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
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| void | setCustomShadowCameraSetup (const ShadowCameraSetupPtr &customShadowSetup) |
| | Set this light to use a custom shadow camera when rendering texture shadows.
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| void | setDiffuseColour (const ColourValue &colour) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| void | setDiffuseColour (float red, float green, float blue) |
| | Sets the colour of the diffuse light given off by this source.
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| void | setDirection (const Vector3 &vec) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| void | setDirection (Real x, Real y, Real z) |
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| void | setPosition (const Vector3 &vec) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| void | setPosition (Real x, Real y, Real z) |
| | Sets the position of the light.
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| void | setPowerScale (Real power) |
| | Set a scaling factor to indicate the relative power of a light.
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| void | setShadowFarClipDistance (Real farClip) |
| | Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.
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| void | setShadowFarDistance (Real distance) |
| | Sets the maximum distance away from the camera that shadows by this light will be visible.
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| void | setShadowNearClipDistance (Real nearClip) |
| | Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.
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| void | setSourceSize (float width, float height) |
| | Sets the size of the area covered by a area light.
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| void | setSpecularColour (const ColourValue &colour) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| void | setSpecularColour (float red, float green, float blue) |
| | Sets the colour of the specular light given off by this source.
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| void | setSpotlightFalloff (Real val) |
| | Sets the falloff between the inner and outer cones of the spotlight.
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| void | setSpotlightInnerAngle (const Radian &val) |
| | Sets the angle covered by the spotlights inner cone.
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| void | setSpotlightNearClipDistance (Real nearClip) |
| | Set the near clip plane distance to be used by spotlights that use light clipping, allowing you to render spots as if they start from further down their frustum.
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| void | setSpotlightOuterAngle (const Radian &val) |
| | Sets the angle covered by the spotlights outer cone.
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| void | setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0) |
| | Sets the range of a spotlight, i.e.
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| void | setType (LightTypes type) |
| | Sets the type of light - see LightTypes for more info.
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| void | setVisible (bool visible) |
| | Tells this object whether to be visible or not, if it has a renderable component.
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
| | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
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| | MovableObject () |
| | Constructor.
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| | MovableObject (const String &name) |
| | Named constructor.
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| virtual | ~MovableObject () |
| | Virtual destructor - read Scott Meyers if you don't know why this is needed.
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| MovableObjectFactory * | _getCreator (void) const |
| | Get the creator of this object, if any (internal use only)
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| LightList * | _getLightList () |
| | Returns a pointer to the current list of lights for this object.
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| SceneManager * | _getManager (void) const |
| | Get the manager of this object, if any (internal use only)
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| virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| | Return the full transformation of the parent sceneNode or the attachingPoint node.
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| virtual void | _notifyCreator (MovableObjectFactory *fact) |
| | Notify the object of it's creator (internal use only)
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| virtual void | _notifyCurrentCamera (Camera *cam) |
| | Internal method to notify the object of the camera to be used for the next rendering operation.
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| virtual void | _notifyManager (SceneManager *man) |
| | Notify the object of it's manager (internal use only)
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| virtual void | _releaseManualHardwareResources () |
| | Notifies the movable object that hardware resources were lost.
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| virtual void | _restoreManualHardwareResources () |
| | Notifies the movable object that hardware resources should be restored.
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| void | addQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
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| void | addVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
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| void | detachFromParent (void) |
| | Detaches an object from a parent SceneNode or TagPoint, if attached.
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| Real | getBoundingRadiusScaled () const |
| | as getBoundingRadius, but with scaling applied
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| bool | getCastShadows (void) const override |
| | Returns whether shadow casting is enabled for this object.
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| uint32 | getLightMask () const |
| | Get a bitwise mask which will filter the lights affecting this object.
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| Listener * | getListener (void) const |
| | Gets the current listener for this object.
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| const String & | getName (void) const |
| | Returns the name of this object.
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| Node * | getParentNode (void) const |
| | Returns the node to which this object is attached.
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| SceneNode * | getParentSceneNode (void) const |
| | Returns the scene node to which this object is attached.
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| Real | getPointExtrusionDistance (const Light *l) const override |
| | Get the distance to extrude for a point/spot light.
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| virtual uint32 | getQueryFlags (void) const |
| | Returns the query flags relevant for this object.
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| bool | getReceivesShadows () |
| | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
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| Real | getRenderingDistance (void) const |
| | Gets the distance at which batches are no longer rendered.
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| Real | getRenderingMinPixelSize () const |
| | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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| uint8 | getRenderQueueGroup (void) const |
| | Gets the queue group for this entity.
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| const Any & | getUserAny (void) const |
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| UserObjectBindings & | getUserObjectBindings () |
| | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.
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| const UserObjectBindings & | getUserObjectBindings () const |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| virtual uint32 | getVisibilityFlags (void) const |
| | Returns the visibility flags relevant for this object.
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| bool | getVisible (void) const |
| | Gets this object whether to be visible or not, if it has a renderable component.
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| const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| | Retrieves the axis-aligned bounding box for this object in world coordinates.
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| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| | Retrieves the worldspace bounding sphere for this object.
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| bool | isAttached (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint.
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| bool | isDebugDisplayEnabled (void) const |
| | Gets whether debug display of this object is enabled.
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| virtual bool | isInScene (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
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| bool | isParentTagPoint () const |
| | Gets whether the parent node is a TagPoint (or a SceneNode)
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| virtual bool | isVisible (void) const |
| | Returns whether or not this object is supposed to be visible or not.
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| const LightList & | queryLights (void) const |
| | Gets a list of lights, ordered relative to how close they are to this movable object.
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| void | removeQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
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| void | removeVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
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| void | setCastShadows (bool enabled) |
| | Sets whether or not this object will cast shadows.
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| void | setDebugDisplayEnabled (bool enabled) |
| | Sets whether or not the debug display of this object is enabled.
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| void | setLightMask (uint32 lightMask) |
| | Set a bitwise mask which will filter the lights affecting this object.
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| void | setListener (Listener *listener) |
| | Sets a listener for this object.
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| void | setQueryFlags (uint32 flags) |
| | Sets the query flags for this object.
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| void | setRenderingDistance (Real dist) |
| | Sets the distance at which the object is no longer rendered.
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| void | setRenderingMinPixelSize (Real pixelSize) |
| | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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| virtual void | setRenderQueueGroup (uint8 queueID) |
| | Sets the render queue group this entity will be rendered through.
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| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| | Sets the render queue group and group priority this entity will be rendered through.
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| void | setUserAny (const Any &anything) |
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| void | setVisibilityFlags (uint32 flags) |
| | Sets the visibility flags for this object.
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| void | setVisible (bool visible) |
| | Tells this object whether to be visible or not, if it has a renderable component.
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Public Member Functions inherited from Ogre::ShadowCaster |
| virtual | ~ShadowCaster () |
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| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
| | Gets the world space bounding box of the dark cap, as extruded using the light provided.
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| virtual EdgeData * | getEdgeList (void) |
| | Returns details of the edges which might be used to determine a silhouette.
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| const AxisAlignedBox & | getLightCapBounds (void) const |
| | Gets the world space bounding box of the light cap.
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| virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) |
| | Gets an list of the renderables required to render the shadow volume.
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| bool | hasEdgeList () |
| | Returns whether the object has a valid edge list.
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| | AnimableObject () |
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| virtual | ~AnimableObject () |
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| virtual const StringVector & | getAnimableValueNames (void) const |
| | Gets a list of animable value names for this object.
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