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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreCommon.h"#include "OgreBlendMode.h"#include "OgreMatrix4.h"#include "OgreTexture.h"#include "OgreHeaderPrefix.h"#include "OgreRenderSystem.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::Sampler |
| Class which determines how a TextureUnitState accesses data from a Texture. More... | |
| struct | Ogre::Sampler::UVWAddressingMode |
| Texture addressing mode for each texture coordinate. More... | |
| class | Ogre::TextureUnitState |
| Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More... | |
| struct | Ogre::TextureUnitState::TextureEffect |
| Internal structure defining a texture effect. More... | |
Namespaces | |
| namespace | Ogre |
Typedefs | |
| typedef std::shared_ptr< Sampler > | Ogre::SamplerPtr |