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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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| ▼Core | |
| Animation | |
| Effects | |
| General | |
| Image | |
| Level of Detail | |
| Materials | |
| Math | |
| RenderSystem | |
| Resources | |
| Scene | |
| Script | |
| deprecated | Deprecated std:: wrappers for backwards-compatibility only |
| ▼Optional Components | |
| ▼Bites | Reusable utilities for rapid prototyping |
| Input | SDL2 inspired input abstraction layer providing basic events |
| Trays | Simplistic GUI System build with Overlays |
| Bullet | Bullet-Physics to Ogre connection |
| MeshLodGenerator | Generate Low-poly models from High-poly models automatically |
| Overlay | Layers which is rendered on top of the 'normal' scene contents |
| Paging | Render large modular structures |
| Property | Associate values of arbitrary type with names |
| Python | Convenience functions for python |
| RTShaderSystem | Real Time Shader System: enables GPU program generation during the runtime of a process |
| Terrain | Editable Terrain System with LOD [de2000fast], serialization and Paging support |
| Volume | Volume Rendering with LOD aimed at terrain |
| ▼Plugins | |
| AssimpCodec | Codec for loading geometry using the Open-Asset-Importer |
| BSPSceneManager | Binary Space Parition (BSP) based indoor level scene manager |
| CgProgramManager | Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language |
| DotSceneCodec | Codec for loading and saving the SceneNode hierarchy in .scene files |
| EXRCodec | Codec specialized in loading high dynamic range .exr images using OpenEXR |
| FreeImageCodec | Codec for loading generic image formats (e.g |
| GLSLangProgramManager | GLslang can be used to compile common, high-level GLSL/ HLSL code down to SPIRV assembler language for both GL and Vulkan |
| OctreeSceneManager | Octree datastructure for managing scene nodes |
| OctreeZone | Octree version of PCZone |
| PCZSceneManager | SceneManager that uses Portal-Connected-Zones to divide the scene spatially |
| ParticleFX | Provides Emmiter and Affector implementations for ParticleSystem |
| RsImageCodec | Codec for loading generic image formats (e.g |
| STBIImageCodec | Codec for loading generic image formats (e.g |
| ▼RenderSystems | |
| Direct3D11 | Implementation of DirectX11 as a rendering system |
| Direct3D9 | Implementation of DirectX9 as a rendering system |
| GL | Implementation of GL as a rendering system |
| GL3Plus | Implementation of GL 3 as a rendering system |
| GLES2 | Implementation of GL ES 2.x as a rendering system |
| Metal | Implementation of Metal as a rendering system |
| Tiny | Software rasterizer Implementation as a rendering system |
| Vulkan | Implementation of Vulkan as a rendering system |